模板:PassiveSkillDescription2:修订间差异

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(创建页面,内容为“<includeonly>{{SkillEffectDescription|{{{6|}}}|{{{7|}}}|{{{8|}}}|{{{9|}}}|{{{10|}}}}}{{#ifeq:{{{5|}}}|58| |({{SkillTargetDescription|{{{5|}}}}})}}{{#if:{{{12|}}}…”)
 
无编辑摘要
第1行: 第1行:
<includeonly>{{SkillEffectDescription|{{{6|}}}|{{{7|}}}|{{{8|}}}|{{{9|}}}|{{{10|}}}}}{{#ifeq:{{{5|}}}|58| |({{SkillTargetDescription|{{{5|}}}}})}}{{#if:{{{12|}}}|;同时{{SkillEffectDescription|{{{12|}}}|{{{13|}}}|{{{14|}}}|{{{15|}}}|{{{16|}}}}}{{#if:{{{11|}}}|{{#ifeq:{{{11|}}}|58| |({{SkillTargetDescription|{{{11|}}}}})}}|{{#ifeq:{{{5|}}}|58| |({{SkillTargetDescription|{{{5|}}}}})}}}}}}<br>{{SkillConditionDescription|{{{1|}}}|{{{4|}}}|{{{2|}}}|{{{3|}}}}}</includeonly><noinclude>用法:
<includeonly>{{SkillEffectDescription|{{{6|}}}|{{{7|}}}|{{{8|}}}|{{{9|}}}|{{{10|}}}}}{{#ifeq:{{{5|}}}|58| |({{SkillTargetDescription|{{{5|}}}}})}}{{#if:{{{12|}}}|;<br>同时{{SkillEffectDescription|{{{12|}}}|{{{13|}}}|{{{14|}}}|{{{15|}}}|{{{16|}}}}}{{#if:{{{11|}}}|{{#ifeq:{{{11|}}}|58| |({{SkillTargetDescription|{{{11|}}}}})}}|{{#ifeq:{{{5|}}}|58| |({{SkillTargetDescription|{{{5|}}}}})}}}}}}<br>{{SkillConditionDescription|{{{1|}}}|{{{4|}}}|{{{2|}}}|{{{3|}}}}}</includeonly><noinclude>用法:


<code><nowiki>{{PassiveSkillDescription2|trigger_type|skill_condition_master_id1|skill_condition_master_id2|trigger_probability|skill_target_1|effect_type_1|effect_value_1|calc_type_1|finish_type_1|finish_value_1
<code><nowiki>{{PassiveSkillDescription2|trigger_type|skill_condition_master_id1|skill_condition_master_id2|trigger_probability|skill_target_1|effect_type_1|effect_value_1|calc_type_1|finish_type_1|finish_value_1

2020年7月28日 (二) 05:42的版本

用法:

{{PassiveSkillDescription2|trigger_type|skill_condition_master_id1|skill_condition_master_id2|trigger_probability|skill_target_1|effect_type_1|effect_value_1|calc_type_1|finish_type_1|finish_value_1 |skill_target_2|effect_type_2|effect_value_2|calc_type_2|finish_type_2|finish_value_2}}

例如{{PassiveSkillDescription2|4|102||5000|58|68|10000|1|3|0|53|18|1400|2|1|0}}的效果是:

扣除10000体力;
同时点击获得的分数增加14%,持续到Live结束(同作战)
条件:Appeal Chance成功时,最多发动一次;发动概率:50%