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3位ID 9位ID 稀有度 角色 特技LP 特技 个性1LP 个性1 个性2LP 个性2 技能LP总和
1 100011001 R 1 12/15/18/21/24 获得200/250/300/350/400分数
发动概率:30%
4/5/7/8/9 基本Technique增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 33
2 100011002 R 1 24/26/29/31/34 接下来的10个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 45
3 100012001 SR 1 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 29 获得相当于自身Appeal的30%的分数
条件:Appeal Chance成功时;发动概率:30%
109
4 100013001 UR 1 76/84/91/99/106 接下来的10个note中,受到的伤害减少10%/11%/12%/13%/14%
发动概率:33%
18/20/21/23/24 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:自身以外) 63 回复相当于自身Stamina的20%的体力
条件:Appeal Chance开始时;发动概率:30%
193
5 100021001 R 2 15/17/18/20/21 填充110/120/130/140/150SP槽
发动概率:30%
8/9/11/13/15 基本Stamina增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 36
6 100021002 R 2 25/27/30/32/34 接下来的10个note中,暴击率提升3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 45
7 100022001 SR 2 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 33 接下来的10个note中,Appeal增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
115
8 100023001 UR 2 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 67 当体力为0时,回复相当于最大体力的15%的体力
条件:Live开始时;发动概率:30%
195
9 100031001 R 3 14/21/28/35/42 获得100/150/200/250/300盾
发动概率:30%
4/5/7/8/9 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 51
10 100031002 R 3 25/27/30/32/34 接下来的10个note中,暴击值提升3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 45
11 100032001 SR 3 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 24 回复相当于自身Stamina的15%的体力
条件:受到不少于2000伤害时;发动概率:40%
114
12 100033001 UR 3 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 68 接下来的15个note中,Appeal增加10%(对象:全员)
条件:SP特技发动时;发动概率:50%
174
13 100041001 R 4 27/29/32/34/37 接下来的5个note中,特技发动率提升2.2%/2.4%/2.6%/2.8%/3%(对象:同作战)
发动概率:30%
4/5/7/8/9 基本Technique增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 46
14 100041002 R 4 24/26/28/30/32 接下来的5个note中,点击获得的分数增加110/120/130/140/150(对象:全员)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同小队) 0 45
15 100042001 SR 4 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 回复相当于自身Stamina的20%的体力
条件:Appeal Chance成功时;发动概率:30%
151
16 100043001 UR 4 80/85/89/94/99 接下来的10个note中,SP槽填充量增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 64 接下来的15个note中,SP槽填充量增加10%(对象:全员)
条件:作战切换时;发动概率:30%
184
17 100051001 R 5 26/33/40/46/53 接下来的5个note中,Appeal增加40/50/60/70/80(对象:同作战)
发动概率:30%
4/5/7/8/9 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 62
18 100051002 R 5 18/23/27/32/36 获得200/250/300/350/400分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同小队) 0 49
19 100052001 SR 5 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
99
20 100053001 UR 5 51/54/57/61/64 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:全员)
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 56 基本SP槽填充量增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance开始时,最多发动一次;发动概率:30%
147
21 100061001 R 6 17/25/34/42/50 下一次SP特技获得的分数增加100/150/200/250/300
发动概率:30%
8/9/11/13/15 基本Appeal增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 65
22 100061002 R 6 24/30/36/42/48 回复200/250/300/350/400体力
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 59
23 100062001 SR 6 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/14/15/16 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 38 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:30%
116
24 100063001 UR 6 68/73/77/81/85 接下来的5个note中,Appeal增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 55 基本特技发动率提升1.7%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
161
25 100071001 R 7 18/24/30/36/42 回复150/200/250/300/350体力
发动概率:30%
8/9/11/13/15 基本Technique增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 57
26 100071002 R 7 34/42/50/59/67 下一次SP特技获得的分数增加200/250/300/350/400
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 78
27 100072001 SR 7 41/45/49/53/57 接下来的5个note中,Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 29 获得相当于自身Appeal的30%的分数
条件:Appeal Chance成功时;发动概率:30%
99
28 100073001 UR 7 51/54/57/61/64 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 51 基本特技发动率提升1.7%,持续到Live结束(对象:全员)
条件:Appeal Chance开始时,最多发动一次;发动概率:30%
136
29 100081001 R 8 23/30/38/46/53 接下来的5个note中,受到的伤害减少3%/4%/5%/6%/7%
发动概率:30%
8/9/11/13/15 基本Stamina增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 68
30 100081002 R 8 19/22/26/29/32 接下来的5个note中,特技发动率提升1.2%/1.4%/1.6%/1.8%/2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 43
31 100082001 SR 8 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 33 接下来的10个note中,Appeal增加8%(对象:全员)
条件:Live开始时;发动概率:50%
115
32 100083001 UR 8 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 63 获得相当于自身Appeal的10%的SP槽
条件:Live开始时;发动概率:30%
175
33 100091001 R 9 26/30/33/36/40 接下来的5个note中,Appeal增加80/90/100/110/120(对象:同作战)
发动概率:30%
4/5/7/8/9 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 49
34 100091002 R 9 22/24/25/27/28 填充160/170/180/190/200SP槽
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同小队) 0 41
35 100092001 SR 9 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
8/9/10/11/12 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 38 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:SP特技发动时;发动概率:50%
134
36 100093001 UR 9 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance开始时,最多发动一次;发动概率:30%
159
37 101011001 R 101 17/25/34/42/50 下一次SP特技获得的分数增加100/150/200/250/300
发动概率:30%
4/5/7/8/9 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 59
38 101011002 R 101 35/42/49/56/63 获得250/300/350/400/450盾
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同小队) 0 76
39 101012001 SR 101 52/56/59/62/65 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:同type)
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 38 接下来的10个note中,Appeal增加10%(对象:自身以外)
条件:Appeal Chance失败时;发动概率:80%
119
40 101013001 UR 101 51/54/56/59/61 接下来的5个note中,特技发动率提升4.2%/4.4%/4.6%/4.8%/5%(对象:同作战)
发动概率:33%
18/20/21/23/24 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:自身以外) 50 受到的伤害减少2.2%,持续到Live结束
条件:Live开始时;发动概率:30%
135
41 101021001 R 102 27/29/32/34/37 接下来的5个note中,特技发动率提升2.2%/2.4%/2.6%/2.8%/3%(对象:同作战)
发动概率:30%
4/5/7/8/9 基本Technique增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 46
42 101021002 R 102 26/30/35/39/43 接下来的5个note中,Appeal增加60/70/80/90/100(对象:全员)
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 54
43 101022001 SR 102 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
98
44 101023001 UR 102 76/84/91/99/106 接下来的10个note中,受到的伤害减少10%/11%/12%/13%/14%
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 57 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:作战切换时;发动概率:30%
184
45 101031001 R 103 31/37/42/47/52 接下来的5个note中,暴击率提升3%/3.5%/4%/4.5%/5%(对象:同作战)
发动概率:30%
4/5/6/7/8 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:同type) 0 60
46 101031002 R 103 30/38/46/53/61 接下来的5个note中,受到的伤害减少4%/5%/6%/7%/8%
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 72
47 101032001 SR 103 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 25 获得相当于自身Appeal的8%的SP槽
条件:SP特技发动时;发动概率:30%
111
48 101033001 UR 103 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
177
49 101041001 R 104 12/15/18/21/24 获得200/250/300/350/400分数
发动概率:30%
6/7/8/9/10 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同type) 0 34
50 101041002 R 104 48/53/57/62/67 接下来的10个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同小队) 0 80
51 101042001 SR 104 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 32 回复相当于自身Stamina的20%的体力
条件:Appeal Chance失败时;发动概率:50%
145
52 101043001 UR 104 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
180
53 101051001 R 105 26/30/33/36/40 接下来的5个note中,点击获得的分数增加80/90/100/110/120(对象:同作战)
发动概率:30%
4/5/7/8/9 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 49
54 101051002 R 105 19/22/26/29/32 接下来的5个note中,特技发动率提升1.2%/1.4%/1.6%/1.8%/2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 43
55 101052001 SR 105 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
9/11/12/13/14 基本Technique增加2.5%/2.8%/3.1%/3.4%/3.7%(对象:同type) 38 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Live开始时;发动概率:30%
119
56 101053001 UR 105 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 回复相当于自身Stamina的20%的体力
条件:受到不少于1000伤害时;发动概率:40%
191
57 101061001 R 106 26/30/33/36/40 接下来的5个note中,Appeal增加80/90/100/110/120(对象:同作战)
发动概率:30%
6/7/8/9/10 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同type) 0 50
58 101061002 R 106 35/42/49/56/63 获得250/300/350/400/450盾
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同小队) 0 76
59 101062001 SR 106 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 26 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
118
60 101063001 UR 106 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 64 接下来的15个note中,SP槽填充量增加10%(对象:全员)
条件:Live开始时;发动概率:30%
171
61 101071001 R 107 28/35/42/49/56 获得200/250/300/350/400盾
发动概率:30%
4/5/7/8/9 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 65
62 101071002 R 107 35/39/43/48/52 接下来的5个note中,点击获得的分数增加80/90/100/110/120(对象:全员)
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 63
63 101072001 SR 107 52/58/63/68/73 接下来的5个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 31 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
116
64 101073001 UR 107 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 63 获得相当于自身Appeal的10%的SP槽
条件:Live开始时;发动概率:30%
181
65 101081001 R 108 12/18/24/30/36 获得100/150/200/250/300分数
发动概率:30%
6/7/8/9/10 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同type) 0 46
66 101081002 R 108 24/30/36/42/48 回复200/250/300/350/400体力
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 59
67 101082001 SR 108 43/45/48/51/53 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同属性)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
93
68 101083001 UR 108 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 64 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
155
69 101091001 R 109 18/24/30/36/42 回复150/200/250/300/350体力
发动概率:30%
4/5/7/8/9 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 51
70 101091002 R 109 18/20/22/24/25 下一次SP特技获得的分数增加110/120/130/140/150
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 36
71 101092001 SR 109 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
9/11/12/13/14 基本Appeal增加2.5%/2.8%/3.1%/3.4%/3.7%(对象:同type) 24 接下来的10个note中,特技发动率提升8%(对象:自身以外)
条件:Appeal Chance失败时;发动概率:80%
108
72 101093001 UR 109 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 51 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
169
73 102011001 R 201 15/17/18/20/21 填充110/120/130/140/150SP槽
发动概率:30%
4/6/8/9/11 基本Appeal增加1%/1.5%/2%/2.5%/3%(对象:同作战) 0 32
74 102011002 R 201 19/22/26/29/32 接下来的5个note中,特技发动率提升1.2%/1.4%/1.6%/1.8%/2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 43
75 102012001 SR 201 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 32 当体力为0时,回复相当于最大体力的10%的体力
条件:Live开始时;发动概率:30%
152
76 102021001 R 202 26/30/33/36/40 接下来的5个note中,Appeal增加80/90/100/110/120(对象:同作战)
发动概率:30%
6/7/8/9/10 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同type) 0 50
77 102021002 R 202 35/42/49/56/63 获得250/300/350/400/450盾
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同年级) 0 74
78 102022001 SR 202 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 51 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
133
79 102031001 R 203 27/29/32/34/37 接下来的5个note中,特技发动率提升2.2%/2.4%/2.6%/2.8%/3%(对象:同作战)
发动概率:30%
4/6/8/9/11 基本Technique增加1%/1.5%/2%/2.5%/3%(对象:同作战) 0 48
80 102031002 R 203 48/52/56/60/65 接下来的5个note中,点击获得的分数增加110/120/130/140/150(对象:全员)
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 76
81 102032001 SR 203 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
96
82 102041001 R 204 12/15/18/21/24 获得200/250/300/350/400分数
发动概率:30%
4/5/6/7/8 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:同type) 0 32
83 102041002 R 204 22/24/25/27/28 填充160/170/180/190/200SP槽
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同年级) 0 39
84 102042001 SR 204 43/45/48/51/53 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同属性)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 64 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
136
85 102051001 R 205 12/15/18/21/24 获得200/250/300/350/400分数
发动概率:30%
4/6/8/9/11 基本Appeal增加1%/1.5%/2%/2.5%/3%(对象:同作战) 0 35
86 102051002 R 205 41/45/49/53/57 接下来的10个note中,暴击率提升3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同年级) 0 68
87 102052001 SR 205 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 27 受到的伤害减少1.2%,持续到Live结束
条件:Live开始时;发动概率:30%
123
88 102061001 R 206 23/30/38/46/53 接下来的5个note中,受到的伤害减少3%/4%/5%/6%/7%
发动概率:30%
6/7/8/9/10 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同type) 0 63
89 102061002 R 206 24/30/36/42/48 回复200/250/300/350/400体力
发动概率:30%
6/7/9/10/11 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 59
90 102062001 SR 206 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 62 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
137
91 102071001 R 207 34/42/50/59/67 下一次SP特技获得的分数增加200/250/300/350/400
发动概率:30%
4/6/8/9/11 基本Technique增加1%/1.5%/2%/2.5%/3%(对象:同作战) 0 78
92 102071002 R 207 26/30/35/39/43 接下来的5个note中,Appeal增加60/70/80/90/100(对象:全员)
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 54
93 102072001 SR 207 35/38/42/45/48 接下来的5个note中,特技发动率提升2.2%/2.4%/2.6%/2.8%/3%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 25 回复相当于自身Stamina的20%的体力
条件:Appeal Chance失败时;发动概率:50%
92
94 102081001 R 208 28/35/42/49/56 获得200/250/300/350/400盾
发动概率:30%
8/9/11/13/15 基本Stamina增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 71
95 102081002 R 208 41/45/49/53/57 接下来的10个note中,暴击值提升3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Technique增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同学校) 0 68
96 102082001 SR 208 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 62 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
148
97 102091001 R 209 18/24/30/36/42 回复150/200/250/300/350体力
发动概率:30%
4/5/6/7/8 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:同type) 0 50
98 102091002 R 209 32/37/42/46/51 接下来的10个note中,SP槽填充量增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同年级) 0 62
99 102092001 SR 209 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 22 接下来的10个note中,Appeal增加8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
104
100 300033001 UR 3 51/54/56/59/61 接下来的5个note中,特技发动率提升4.2%/4.4%/4.6%/4.8%/5%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 80 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
162
101 301052001 SR 105 52/58/63/68/73 接下来的10个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 点击获得的分数增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
110
102 400013001 UR 1 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 62 基本Appeal增加6%,持续到Live结束(对象:高坂穗乃果)
条件:Live开始时;发动概率:50%
180
103 401012001 SR 101 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 32 回复相当于自身Stamina的20%的体力
条件:Appeal Chance失败时;发动概率:50%
145
104 402012001 SR 201 43/66/74/83/91 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
9/11/12/13/14 基本Appeal增加2.5%/2.8%/3.1%/3.4%/3.7%(对象:同type) 38 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:30%
143
105 301063001 UR 106 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
18/20/21/23/24 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:自身以外) 63 回复相当于自身Stamina的20%的体力
条件:Appeal Chance开始时;发动概率:30%
188
106 300022001 SR 2 35/38/42/45/48 接下来的5个note中,特技发动率提升2.2%/2.4%/2.6%/2.8%/3%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 接下来的10个note中,特技发动率提升8%(对象:自身以外)
条件:Appeal Chance失败时;发动概率:80%
84
107 301043001 UR 104 57/63/68/74/80 获得相当于自身Stamina的20%/22%/24%/26%/28%的盾
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 67 下一次SP特技获得的分数增加自身Appeal的11%
条件:Appeal Chance开始时;发动概率:30%
174
108 300062001 SR 6 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 26 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
112
109 401093001 UR 109 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 67 获得相当于自身Appeal的35%的分数
条件:Appeal Chance成功时;发动概率:30%
173
110 400092001 SR 9 52/56/59/62/65 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:同type)
发动概率:30%
9/11/12/13/14 基本Technique增加2.5%/2.8%/3.1%/3.4%/3.7%(对象:同type) 22 接下来的10个note中,Appeal增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
101
111 402022001 SR 202 41/45/49/53/57 接下来的5个note中,Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 22 接下来的10个note中,Appeal增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
92
112 300043001 UR 4 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
174
113 301072001 SR 107 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 32 回复相当于自身Stamina的20%的体力
条件:Appeal Chance失败时;发动概率:50%
129
114 302032001 SR 203 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
107
115 301033001 UR 103 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 63 获得相当于自身Appeal的10%的SP槽
条件:Live开始时;发动概率:30%
181
116 300052001 SR 5 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 30 基本特技发动率提升1.2%,持续到Live结束(对象:全员)
条件:Appeal Chance开始时,最多发动一次;发动概率:30%
111
117 400083001 UR 8 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 80 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
181
118 401082001 SR 108 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 40 回复相当于自身Stamina的25%的体力
条件:受到不少于2000伤害时;发动概率:40%
130
119 402052001 SR 205 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/14/15/16 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 38 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Live开始时;发动概率:30%
116
120 301023001 UR 102 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
18/20/21/23/24 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:自身以外) 80 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
195
121 300072001 SR 7 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 16 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
97
122 300023001 UR 2 68/73/77/81/85 接下来的5个note中,Appeal增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 67 获得相当于自身Appeal的35%的分数
条件:Appeal Chance成功时;发动概率:30%
173
123 301062001 SR 106 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 32 当体力为0时,回复相当于最大体力的10%的体力
条件:Live开始时;发动概率:30%
135
124 401073001 UR 107 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance开始时,最多发动一次;发动概率:30%
153
125 400042001 SR 4 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
110
126 402062001 SR 206 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 接下来的10个note中,Appeal增加10%(对象:自身以外)
条件:Appeal Chance失败时;发动概率:80%
120
127 200063001 UR 6 84/91/99/106/114 接下来的10个note中,受到的伤害减少11%/12%/13%/14%/15%
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 57 获得相当于自身Stamina的10%的盾
条件:Appeal Chance开始时;发动概率:40%
198
128 201053001 UR 105 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(特殊)(对象:同年级)
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 80 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:作战切换时;发动概率:30%
183
129 202043001 UR 204 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 获得相当于自身Appeal的10%的SP槽
条件:Appeal Chance成功时;发动概率:30%
187
130 200032001 SR 3 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 16 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
98
131 201092001 SR 109 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 获得相当于自身Appeal的8%的SP槽
条件:Live开始时;发动概率:50%
99
132 301013001 UR 101 64/69/73/78/83 接下来的10个note中,SP槽填充量增加4%/4.3%/4.6%/4.9%/5.2%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 57 获得相当于自身Appeal的10%的盾
条件:Appeal Chance成功时;发动概率:20%
161
133 300082001 SR 8 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/14/15/16 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 25 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
114
134 400073001 UR 7 49/52/56/60/64 接下来的15个note中,暴击率提升3.8%/4.1%/4.4%/4.7%/5%(对象:自身以外)
发动概率:33%
18/20/21/23/24 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:自身以外) 64 接下来的5个note中,SP槽填充量增加20%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
152
135 401022001 SR 102 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 27 受到的伤害减少1.2%,持续到Live结束
条件:Live开始时;发动概率:30%
147
136 402082001 SR 208 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
9/11/12/13/14 基本Technique增加2.5%/2.8%/3.1%/3.4%/3.7%(对象:同type) 25 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
88
137 300053001 UR 5 57/60/64/67/71 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:同年级)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 接下来的10个note中,暴击率提升10%(对象:同属性)
条件:Appeal Chance成功时;发动概率:50%
160
138 301032001 SR 103 43/51/60/68/77 获得相当于自身Technique的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/14/15/16 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 16 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
109
139 300093001 UR 9 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 60 接下来的10个note中,特技发动率提升15%(对象:同属性)
条件:Appeal Chance开始时;发动概率:30%
161
140 301042001 SR 104 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 27 接下来的5个note中,点击获得的分数增加4%(对象:同属性)
条件:作战切换时;发动概率:20%
99
141 401083001 UR 108 63/70/76/82/89 回复相当于自身Stamina的20%/22%/24%/26%/28%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 57 受到的伤害减少5%,持续到Appeal Chance结束
条件:Appeal Chance开始时;发动概率:30%
173
142 400012001 SR 1 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 点击获得的分数增加3%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:30%
104
143 402092001 SR 209 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 获得相当于自身Appeal的8%的SP槽
条件:Live开始时;发动概率:50%
104
144 200033001 UR 3 85/90/96/101/106 接下来的10个note中,SP槽填充量增加16%/17%/18%/19%/20%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 61 下一次SP特技获得的分数增加自身Appeal的20%
条件:作战切换时;发动概率:30%
188
145 201063001 UR 106 54/59/64/69/73 接下来的2个note中,特技发动率提升22%/24%/26%/28%/30%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 70 Gd类型的作战切换效果提升200%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:20%
170
146 202073001 UR 207 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 57 获得相当于自身Appeal的10%的分数
条件:作战切换时;发动概率:30%
164
147 200012001 SR 1 42/45/48/51/55 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 26 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
94
148 201012001 SR 101 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
105
149 301053001 UR 105 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 61 接下来的10个note中,SP槽填充量增加10%(对象:同作战)
条件:Appeal Chance开始时;发动概率:30%
168
150 302042001 SR 204 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 23 受到的伤害减少3%,持续到Appeal Chance结束
条件:Appeal Chance开始时;发动概率:20%
106
151 400043001 UR 4 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 60 回复300乘Gd成员数的体力
条件:Appeal Chance成功时;发动概率:20%
178
152 402033001 UR 203 67/71/76/80/84 接下来的10个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 基本Appeal增加5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:50%
174
153 400062001 SR 6 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/10/11/12 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 32 回复相当于自身Stamina的20%的体力
条件:Appeal Chance失败时;发动概率:50%
121
154 401072001 SR 107 40/44/48/52/56 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:同年级)
发动概率:30%
8/9/10/11/12 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 32 获得相当于自身Appeal的10%的SP槽
条件:Live开始时;发动概率:30%
100
155 300083001 UR 8 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同年级)
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 64 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:作战切换时;发动概率:30%
167
156 301042002 SR 104 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 29 获得相当于自身Appeal的30%的分数
条件:作战切换时;发动概率:20%
121
157 301093001 UR 109 80/85/89/94/99 接下来的10个note中,SP槽填充量增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 64 接下来的15个note中,SP槽填充量增加10%(对象:全员)
条件:作战切换时;发动概率:30%
184
158 302072001 SR 207 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 26 暴击率提升5%,持续到Appeal Chance结束(对象:同type)
条件:Appeal Chance开始时;发动概率:20%
105
159 400023001 UR 2 40/43/46/49/52 接下来的5个note中,点击获得的分数增加3.8%/4.1%/4.4%/4.7%/5%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 获得相当于自身Technique的10%的SP槽
条件:Live开始时;发动概率:30%
142
160 402013001 UR 201 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 57 获得相当于自身Stamina的10%的盾
条件:作战切换时;发动概率:20%
185
161 401032001 SR 103 91/97/103/108/114 接下来的3个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 14 接下来的5个note中,Appeal增加2.5%(对象:同属性)
条件:作战切换时;发动概率:20%
141
162 400072001 SR 7 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 32 当体力为0时,回复相当于最大体力的10%的体力
条件:Live开始时;发动概率:30%
145
163 202083001 UR 208 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 67 填充600SP槽
条件:作战切换时;发动概率:40%
168
164 200093001 UR 9 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
15/16/17/19/20 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type) 63 回复相当于自身Stamina的5%的体力
条件:受到不少于500伤害时;发动概率:10%
210
165 302022001 SR 202 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 32 接下来的5个note中,特技发动率提升20%(对象:自身)
条件:Appeal Chance成功时;发动概率:20%
106
166 302092001 SR 209 27/31/36/40/44 接下来的5个note中,Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 31 接下来的10个note中,暴击率提升10%(对象:同作战)
条件:作战切换时;发动概率:20%
88
167 302023001 UR 202 68/73/77/81/85 接下来的5个note中,Appeal增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 57 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:SP特技发动时;发动概率:50%
163
168 300022002 SR 2 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
101
169 401023001 UR 102 55/59/63/67/71 接下来的5个note中,Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:全员)
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 52 接下来的5个note中,Appeal增加1%乘Vo成员数(对象:同作战)
条件:Appeal Chance开始时;发动概率:20%
144
170 400063001 UR 6 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 72 接下来的15个note中,SP槽填充量增加15%(对象:全员)
条件:作战切换时;发动概率:30%
190
171 401062001 SR 106 55/56/58/59/61 下一次SP特技获得的分数增加自身Appeal的18%/18.5%/19%/19.5%/20%
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 11 接下来的5个note中,点击获得的分数增加2%(对象:同属性)
条件:作战切换时;发动概率:20%
85
172 402042001 SR 204 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:作战切换时;发动概率:20%
127
173 302093001 UR 209 63/73/82/92/101 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 63 获得相当于自身Appeal的10%的SP槽
条件:Live开始时;发动概率:30%
185
174 300092001 SR 9 52/58/63/68/73 接下来的10个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
107
175 300013001 UR 1 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 82 接下来的3个note中,暴击率提升15%(对象:全员)
条件:SP特技发动时;发动概率:50%
173
176 302012001 SR 201 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 25 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
105
177 402053001 UR 205 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 57 接下来的10个note中,受到的伤害减少5%
条件:SP特技发动时;发动概率:50%
167
178 401033001 UR 103 85/87/88/90/91 下一次SP特技获得的分数增加自身Technique的28%/28.5%/29%/29.5%/30%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 57 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:作战切换时;发动概率:20%
169
179 400082001 SR 8 35/40/44/49/53 获得相当于SP槽总量的4%/4.5%/5%/5.5%/6%的SP槽
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 40 回复相当于自身Technique的25%的体力
条件:受到不少于2000伤害时;发动概率:40%
106
180 401052001 SR 105 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 32 回复相当于自身Stamina的20%的体力
条件:Appeal Chance开始时;发动概率:30%
121
181 201083001 UR 108 89/98/108/117/127 回复相当于自身Technique的28%/31%/34%/37%/40%的体力
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
216
182 202063001 UR 206 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(特殊)(对象:同年级)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance开始时,最多发动一次;发动概率:30%
165
183 302082001 SR 208 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 25 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
87
184 300052002 SR 5 42/45/48/51/55 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 接下来的10个note中,Appeal增加10%(对象:自身以外)
条件:Appeal Chance失败时;发动概率:80%
106
185 302083001 UR 208 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 64 获得相当于自身Stamina的32%的盾
条件:Live开始时;发动概率:30%
176
186 300042001 SR 4 52/58/63/68/73 接下来的10个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 26 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
118
187 401013001 UR 101 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 46 下一次SP特技获得的分数增加自身Appeal的15%
条件:Appeal Chance开始时;发动概率:30%
144
188 400053001 UR 5 51/54/56/59/61 接下来的5个note中,特技发动率提升4.2%/4.4%/4.6%/4.8%/5%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 38 点击获得的分数增加4%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
120
189 401092001 SR 109 34/43/51/60/68 获得相当于自身Stamina的12%/15%/18%/21%/24%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 29 回复相当于自身Stamina的15%的体力
条件:受到不少于2000伤害时;发动概率:40%
110
190 402072001 SR 207 36/40/44/48/52 接下来的5个note中,SP槽填充量增加2.7%/3%/3.3%/3.6%/3.9%(对象:同年级)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 26 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
90
191 302043001 UR 204 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 57 获得相当于自身Appeal的10%的盾
条件:Appeal Chance成功时;发动概率:20%
148
192 301082001 SR 108 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
110
193 300073001 UR 7 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
177
194 301022001 SR 102 43/45/48/51/53 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同属性)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 51 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
123
195 401043001 UR 104 75/82/89/96/103 接下来的3个note中,受到的伤害减少33%/36%/39%/42%/45%
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 67 获得相当于自身Stamina的35%的分数
条件:Appeal Chance开始时;发动概率:45%
191
196 402023001 UR 202 64/68/73/77/81 接下来的5个note中,点击获得的分数增加4.7%/5%/5.3%/5.6%/5.9%(对象:全员)
发动概率:33%
10/11/13/14/16 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员) 57 获得相当于自身Appeal的30%的分数
条件:自身点击时;发动概率:15%
154
197 400032001 SR 3 35/40/44/49/53 获得相当于SP槽总量的4%/4.5%/5%/5.5%/6%的SP槽
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
87
198 402032001 SR 203 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 回复相当于自身Stamina的20%的体力
条件:Appeal Chance失败时;发动概率:50%
142
199 200083001 UR 8 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 42 接下来的3个note中,暴击率提升10%(对象:同作战)
条件:自身点击时;发动概率:20%
157
200 201073001 UR 107 80/88/97/105/114 获得相当于自身Stamina的28%/31%/34%/37%/40%的盾
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 19 回复相当于自身Stamina的10%的体力
条件:自身点击时;发动概率:20%
154
201 302062001 SR 206 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 29 受到的伤害减少3.2%,持续到Live结束
条件:Live开始时;发动概率:20%
149
202 302052001 SR 205 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
14/16/17/18/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:20%
130
203 502011001 R 201 19/23/27/31/36 接下来的5个note中,点击获得的分数增加1.4%/1.7%/2%/2.3%/2.6%(对象:全员)
发动概率:30%
11/12/13/14/15 基本Appeal增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 51
204 502021001 R 202 24/26/29/31/34 接下来的10个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/12/13/14/15 基本Technique增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 49
205 502031001 R 203 18/24/30/36/42 回复150/200/250/300/350体力
发动概率:30%
11/12/13/14/15 基本Stamina增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 57
206 502041001 R 204 19/23/27/31/36 接下来的5个note中,点击获得的分数增加1.4%/1.7%/2%/2.3%/2.6%(对象:全员)
发动概率:30%
11/12/13/14/15 基本Appeal增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 51
207 502051001 R 205 18/24/30/36/42 回复150/200/250/300/350体力
发动概率:30%
11/12/13/14/15 基本Stamina增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 57
208 502061001 R 206 24/26/29/31/34 接下来的10个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/12/13/14/15 基本Appeal增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 49
209 502071001 R 207 18/24/30/36/42 回复150/200/250/300/350体力
发动概率:30%
11/12/13/14/15 基本Stamina增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 57
210 502081001 R 208 19/23/27/31/36 接下来的5个note中,点击获得的分数增加1.4%/1.7%/2%/2.3%/2.6%(对象:全员)
发动概率:30%
11/12/13/14/15 基本Technique增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 51
211 502091001 R 209 24/26/29/31/34 接下来的10个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/12/13/14/15 基本Technique增加2.8%/3.1%/3.4%/3.7%/4%(对象:同作战) 0 49
212 301063002 UR 106 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 64 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
155
213 302082002 SR 208 52/58/63/68/73 接下来的10个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 29 获得相当于自身Appeal的30%的分数
条件:Appeal Chance成功时;发动概率:30%
121
214 400033001 UR 3 51/60/66/74/83 获得相当于自身Technique的18%/21%/23%/26%/29%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 38 回复相当于自身Technique的20%的体力
条件:Appeal Chance成功时;发动概率:30%
142
215 302093002 UR 209 84/89/94/100/105 接下来的10个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 基本Appeal增加5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:50%
195
216 401042001 SR 104 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 44 获得相当于自身Technique的7%的SP槽
条件:Live开始时;发动概率:30%
124
217 400022001 SR 2 52/58/63/68/73 接下来的5个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 14 点击获得的分数增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:30%
99
218 302033001 UR 203 56/60/64/68/72 接下来的5个note中,SP槽填充量增加7%/7.5%/8%/8.5%/9%(对象:全员)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 38 获得相当于自身Technique的10%的SP槽
条件:Live开始时;发动概率:30%
137
219 300082002 SR 8 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 29 获得相当于自身Technique的30%的分数
条件:Appeal Chance成功时;发动概率:30%
109
220 300063001 UR 6 68/73/77/81/85 接下来的5个note中,Appeal增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同年级) 60 基本Appeal增加5%,持续到Live结束(对象:同年级)
条件:Live开始时;发动概率:50%
162
221 302022002 SR 202 43/51/60/68/77 获得相当于自身Technique的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 27 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
117
222 302073001 UR 207 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 57 获得相当于自身Stamina的20%的盾
条件:Live开始时;发动概率:40%
179
223 401053001 UR 105 48/57/66/74/83 获得相当于自身Stamina的17%/20%/23%/26%/29%的盾
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 36 接下来的5个note中,暴击率提升8%(对象:同属性)
条件:Appeal Chance成功时;发动概率:40%
136
224 400052001 SR 5 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 32 当体力为0时,回复相当于最大体力的10%的体力
条件:Live开始时;发动概率:25%
136
225 401082002 SR 108 27/31/36/40/44 接下来的5个note中,Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 16 点击获得的分数增加2%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:20%
73
226 200043001 UR 4 48/53/57/62/67 下一次SP特技获得的分数增加自身Appeal的38%/38.5%/39%/39.5%/40%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 13 获得相当于自身Technique的1%的SP槽
条件:自身点击时;发动概率:15%
101
227 201093001 UR 109 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
12/14/15/16/17 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 61 受到的伤害减少5%,持续到Appeal Chance结束
条件:Appeal Chance开始时;发动概率:50%
205
228 302012002 SR 201 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 51 获得相当于自身Technique的8%的SP槽
条件:Live开始时;发动概率:50%
126
229 301022002 SR 102 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:樱内梨子) 41 基本Appeal增加4%,持续到Live结束(对象:樱内梨子)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
124
230 301073001 UR 107 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
12/14/15/16/17 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 53 接下来的10个note中,特技发动率提升10%(对象:同属性)
条件:Appeal Chance开始时;发动概率:30%
141
231 300072002 SR 7 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 57 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:SP特技发动时;发动概率:50%
154
232 302063001 UR 206 76/84/91/99/106 接下来的10个note中,受到的伤害减少10%/11%/12%/13%/14%
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 23 获得相当于自身Stamina的8%的盾
条件:Appeal Chance开始时;发动概率:40%
156
233 400093001 UR 9 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 13 获得相当于自身Technique的2%的SP槽
条件:Appeal Chance开始时;发动概率:30%
96
234 402032002 SR 203 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 48 接下来的5个note中,Appeal增加7%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
131
235 401012002 SR 101 14/18/22/26/30 接下来的5个note中,Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员)
发动概率:30%
6/7/9/10/11 基本Appeal增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同属性) 17 接下来的10个note中,特技发动率提升8%(对象:自身)
条件:Appeal Chance开始时;发动概率:30%
58
236 301083001 UR 108 91/93/94/96/97 下一次SP特技获得的分数增加自身Technique的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 61 下一次SP特技获得的分数增加自身Technique的20%
条件:自身暴击时;发动概率:20%
179
237 300042002 SR 4 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 30 受到的伤害减少4%,持续到Appeal Chance结束
条件:Appeal Chance开始时;发动概率:30%
126
238 302013001 UR 201 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 51 获得相当于自身Appeal的8%的SP槽
条件:Appeal Chance成功时;发动概率:30%
166
239 300012001 SR 1 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/13/14/15/16 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 51 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:30%
134
240 300053002 UR 5 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 11 获得相当于自身Stamina的4%的盾
条件:自身点击时;发动概率:10%
123
241 401043002 UR 104 44/49/55/61/67 获得相当于自身Appeal的23%/26%/29%/32%/35%的分数
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 22 接下来的5个note中,Appeal增加3.2%(对象:全员)
条件:作战切换时;发动概率:20%
110
242 401032002 SR 103 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 57 获得相当于自身Stamina的20%的盾
条件:Live开始时;发动概率:20%
145
243 402092002 SR 209 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
89
244 202053001 UR 205 82/86/90/94/99 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 47 接下来的5个note中,Appeal增加8.2%(特殊)(对象:同属性)
条件:Appeal Chance成功时;发动概率:50%
167
245 200023001 UR 2 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 46 下一次SP特技获得的分数增加自身Appeal的15%
条件:Appeal Chance开始时;发动概率:50%
147
246 302042002 SR 204 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 13 获得相当于自身Appeal的2%的SP槽
条件:作战切换时;发动概率:15%
87
247 301062002 SR 106 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 受到的伤害减少3.2%,持续到Live结束
条件:Live开始时;发动概率:20%
113
248 401023002 UR 102 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 63 回复相当于自身Technique的20%的体力
条件:SP特技发动时;发动概率:50%
181
249 400062002 SR 6 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 27 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
109
250 402043001 UR 204 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 67 接下来的2个note中,特技发动率提升25%(对象:同属性)
条件:自身暴击时;发动概率:50%
188
251 400013002 UR 1 49/52/55/57/60 接下来的5个note中,特技发动率提升3.7%/3.9%/4.1%/4.3%/4.5%(对象:同属性)
发动概率:33%
10/11/13/14/16 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员) 62 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
138
252 402072002 SR 207 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
14/15/17/18/19 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:自身以外) 23 受到的伤害减少3%,持续到Appeal Chance结束
条件:Appeal Chance开始时;发动概率:30%
134
253 401052002 SR 105 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 25 基本Appeal增加3%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
111
254 302023002 UR 202 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 32 接下来的2个note中,点击获得的分数增加7%(对象:同年级)
条件:受到不少于200伤害时;发动概率:5%
160
255 300032001 SR 3 43/51/60/68/77 获得相当于自身Technique的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 29 获得相当于自身Technique的30%的分数
条件:Appeal Chance成功时;发动概率:30%
119
256 400073002 UR 7 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 10 获得相当于自身Stamina的10%的分数
条件:受到不少于350伤害时;发动概率:5%
122
257 401072002 SR 107 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 26 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
98
258 401033002 UR 103 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 82 接下来的3个note中,暴击率提升15%(对象:全员)
条件:SP特技发动时;发动概率:50%
180
259 402083001 UR 208 44/49/55/61/67 获得相当于自身Appeal的23%/26%/29%/32%/35%的分数
发动概率:33%
15/17/19/21/23 基本Appeal增加4%/4.5%/5%/5.5%/6%(对象:同作战) 48 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance成功时;发动概率:40%
138
260 402052002 SR 205 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 48 回复相当于自身Stamina的15%的体力
条件:Appeal Chance开始时;发动概率:30%
138
261 400092002 SR 9 91/97/103/108/114 接下来的3个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
148
262 201013001 UR 101 82/87/92/98/103 接下来的3个note中,点击获得的分数增加8%/8.5%/9%/9.5%/10%(对象:同年级)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 68 获得相当于自身Appeal的60%的分数
条件:作战切换时;发动概率:5%
198
263 200053001 UR 5 92/94/95/96/97 下一次SP特技获得的分数增加自身Appeal的38%/38.5%/39%/39.5%/40%
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 80 接下来的5个note中,SP槽填充量增加24%(对象:同属性)
条件:Appeal Chance开始时;发动概率:35%
198
264 302062002 SR 206 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 51 接下来的5个note中,特技发动率提升14%(对象:同作战)
条件:Appeal Chance成功时;发动概率:50%
119
265 301092001 SR 109 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
107
266 400083002 UR 8 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 13 获得相当于自身Technique的1%的SP槽
条件:自身暴击时;发动概率:25%
114
267 401032003 SR 103 95/99/103/106/110 接下来的3个note中,暴击率提升13%/13.5%/14%/14.5%/15%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 51 接下来的3个note中,SP槽填充量增加8%(对象:全员)
条件:自身暴击时;发动概率:20%
173
268 401063001 UR 106 75/90/106/122/138 接下来的5个note中,受到的伤害减少14%/17%/20%/23%/26%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 15 受到的伤害减少2%,持续到Live结束
条件:Live开始时;发动概率:30%
174
269 402063001 UR 206 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 30 接下来的5个note中,暴击率提升5.5%(对象:全员)
条件:自身点击时;发动概率:10%
142
270 400022002 SR 2 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 32 当体力为0时,回复相当于最大体力的10%的体力
条件:Live开始时;发动概率:25%
127
271 402012002 SR 201 42/47/52/58/63 接下来的5个note中,Appeal增加4%/4.5%/5%/5.5%/6%(对象:同作战)
发动概率:30%
11/13/14/15/16 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 24 获得相当于自身Appeal的25%的分数
条件:Appeal Chance成功时;发动概率:30%
103
272 300063002 UR 6 27/31/35/40/44 获得相当于SP槽总量的3%/3.5%/4%/4.5%/5%的SP槽;
同时下一次SP特技获得的分数增加自身Technique的17%/17.5%/18%/18.5%/19%
发动概率:33%
12/12/13/14/15 基本Technique增加7%/7.5%/8%/8.5%/9%(对象:自身) 51 获得相当于自身Technique的8%的SP槽
条件:Appeal Chance成功时;发动概率:30%
110
273 302072002 SR 207 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 27 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
119
274 402093001 UR 209 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 54 接下来的2个note中,Appeal增加9.5%(对象:同属性)
条件:自身暴击时;发动概率:30%
145
275 400032002 SR 3 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 17 获得相当于自身Stamina的6%的盾
条件:Appeal Chance开始时;发动概率:40%
130
276 400043002 UR 4 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 29 获得相当于自身Stamina的10%的盾
条件:作战切换时;发动概率:20%
157
277 401093002 UR 109 85/87/88/90/91 下一次SP特技获得的分数增加自身Technique的28%/28.5%/29%/29.5%/30%
发动概率:33%
12/12/13/14/15 基本Stamina增加7%/7.5%/8%/8.5%/9%(对象:自身) 27 基本暴击值提升4%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
133
278 401022002 SR 102 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 21 暴击率提升5%,持续到Appeal Chance结束(对象:同type)
条件:Appeal Chance开始时;发动概率:15%
100
279 402022002 SR 202 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 32 回复相当于自身Stamina的20%的体力
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
121
280 202033001 UR 203 80/88/97/105/114 获得相当于自身Stamina的28%/31%/34%/37%/40%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 24 接下来的5个note中,Appeal增加3.5%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
159
281 201043001 UR 104 109/113/116/120/123 接下来的5个note中,暴击率提升16%/16.5%/17%/17.5%/18%(对象:同年级)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 36 接下来的5个note中,点击获得的分数增加8%(对象:同年级)
条件:Appeal Chance成功时;发动概率:50%
180
282 301052002 SR 105 42/45/48/51/55 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type)
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 51 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
122
283 300092002 SR 9 20/22/24/26/28 接下来的5个note中,SP槽填充量增加3.3%/3.6%/3.9%/4.2%/4.5%(对象:同type)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 39 接下来的30个note中,SP槽填充量增加8%(对象:同type)
条件:作战切换时,最多发动一次;发动概率:100%
80
284 102101001 R 210 48/52/56/60/65 接下来的5个note中,点击获得的分数增加110/120/130/140/150(对象:全员)
发动概率:30%
8/9/11/13/15 基本Appeal增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 80
285 102101002 R 210 31/37/42/47/52 接下来的5个note中,暴击率提升3%/3.5%/4%/4.5%/5%(对象:同作战)
发动概率:30%
4/5/7/8/9 基本Technique增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 61
286 102102001 SR 210 61/62/64/65/67 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同学校) 24 下一次SP特技获得的分数增加自身Technique的8%
条件:Appeal Chance开始时;发动概率:30%
104
287 401083002 UR 108 80/83/87/90/94 接下来的5个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同学校)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 43 接下来的5个note中,暴击率提升7.8%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
158
288 402092003 SR 209 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 32 回复相当于自身Stamina的20%的体力
条件:Appeal Chance开始时;发动概率:30%
122
289 400023002 UR 2 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 67 获得相当于自身Appeal的35%的分数
条件:Appeal Chance成功时;发动概率:30%
170
290 402073001 UR 207 40/42/45/47/49 接下来的10个note中,SP槽填充量增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 57 获得相当于自身Appeal的9%的SP槽
条件:Live开始时;发动概率:30%
127
291 400052002 SR 5 24/26/29/31/34 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 28 获得200盾
条件:SP特技发动时;发动概率:50%
74
292 401072003 SR 107 31/35/38/41/44 接下来的5个note中,Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:15%
101
293 302013002 UR 201 69/73/77/81/85 接下来的10个note中,SP槽填充量增加5.2%/5.5%/5.8%/6.1%/6.4%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性);
并且基本Stamina增加1.4%/1.7%/2%/2.3%/2.6%(对象:同属性)
27 获得相当于自身Appeal的7%的分数
条件:SP特技发动时;发动概率:100%
133
294 301012001 SR 101 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 27 接下来的5个note中,Appeal增加6.5%(对象:全员)
条件:Live开始时;发动概率:100%
116
295 401053002 UR 105 68/73/77/81/85 接下来的5个note中,Appeal增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 57 接下来的10个note中,Appeal增加1%乘Vo成员数(对象:同属性)
条件:作战切换时,最多发动一次;发动概率:100%
163
296 402042002 SR 204 61/62/64/65/67 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 25 获得相当于自身Technique的4%的SP槽
条件:Live开始时;发动概率:100%
105
297 400093002 UR 9 114/137/160/182/205 接下来的5个note中,受到的伤害减少15%/18%/21%/24%/27%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 95 回复相当于自身Stamina的30%的体力
条件:作战切换时,最多发动两次;发动概率:100%
321
298 402053002 UR 205 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
12/12/13/14/15 基本Appeal增加7%/7.5%/8%/8.5%/9%(对象:自身) 48 接下来的10个note中,特技发动率提升10%(对象:全员)
条件:Appeal Chance成功时;发动概率:40%
160
299 401042002 SR 104 27/31/36/40/44 接下来的5个note中,Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 57 获得相当于自身Appeal的75%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
113
300 400082002 SR 8 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 70 接下来的1个note中,受到的伤害减少23%
条件:作战切换时,最多发动两次;发动概率:100%
181
301 200013001 UR 1 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 76 获得相当于自身Appeal的100%的分数
条件:Live开始时;发动概率:100%
197
302 201023001 UR 102 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 36 接下来的2个note中,点击获得的分数增加8%(对象:同属性)
条件:自身点击时;发动概率:15%
184
303 300072003 SR 7 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 10 基本暴击值提升1.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
102
304 302082003 SR 208 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 57 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:作战切换时;发动概率:23%
154
305 400033002 UR 3 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 32 接下来的5个note中,暴击率提升3.9%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
133
306 402032003 SR 203 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 40 接下来的5个note中,特技发动率提升5%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
132
307 401013002 UR 101 48/57/66/74/83 获得相当于自身Stamina的17%/20%/23%/26%/29%的盾
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 76 回复相当于自身Stamina的60%的体力
条件:作战切换时,最多发动一次;发动概率:100%
180
308 402073002 UR 207 63/73/82/92/101 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 28 基本Appeal增加3%,持续到Live结束(对象:同作战)
条件:SP特技发动时,最多发动一次;发动概率:100%
150
309 400062003 SR 6 34/38/41/44/48 接下来的5个note中,点击获得的分数增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 64 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Live开始时;发动概率:100%
125
310 401062002 SR 106 24/26/29/31/34 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 10 回复相当于自身Technique的3%的体力
条件:SP特技发动时;发动概率:100%
57
311 300073002 UR 7 36/40/43/47/50 接下来的5个note中,Appeal增加3.2%/3.5%/3.8%/4.1%/4.4%(对象:同年级);
同时获得相当于自身Appeal的11%/14%/17%/20%/23%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 20 获得相当于自身Appeal的2.6%的SP槽
条件:Appeal Chance成功时;发动概率:100%
91
312 302052002 SR 205 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 27 获得相当于自身Technique的7%的SP槽
条件:SP特技发动时,最多发动一次;发动概率:100%
110
313 401073002 UR 107 87/94/100/107/114 接下来的2个note中,受到的伤害减少38%/41%/44%/47%/50%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 92 接下来的1个note中,受到的伤害减少44%
条件:作战切换时,最多发动两次;发动概率:100%
227
314 400042002 SR 4 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 21 点击获得的分数增加1%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
92
315 402083002 UR 208 57/60/64/67/71 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:同年级)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 76 获得相当于自身Appeal的100%的分数
条件:作战切换时,最多发动一次;发动概率:100%
168
316 400083003 UR 8 57/60/64/67/71 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 62 基本Appeal增加1.6%,持续到Live结束(对象:同属性)
条件:Appeal Chance成功时,最多发动一次;发动概率:100%
154
317 401092002 SR 109 84/88/92/97/101 接下来的3个note中,暴击率提升10%/10.5%/11%/11.5%/12%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 获得相当于自身Technique的10%的分数
条件:自身暴击时,最多发动10次;发动概率:100%
158
318 402062002 SR 206 24/26/29/31/34 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 下一次SP特技获得的分数增加自身Appeal的2.6%
条件:Appeal Chance开始时;发动概率:100%
70
319 201033001 UR 103 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战);
并且基本Technique增加1.5%/2%/2.5%/3%/3.5%(对象:同作战)
63 基本Appeal增加2.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
170
320 202023001 UR 202 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 46 下一次SP特技获得的分数增加自身Appeal的6.6%
条件:SP特技发动时,最多发动10次;发动概率:100%
147
321 300012002 SR 1 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
158
322 301082002 SR 108 43/51/60/68/77 获得相当于自身Technique的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 22 接下来的5个note中,Appeal增加4%(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
118
323 402033002 UR 203 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 67 获得相当于自身Appeal的10.5%的分数
条件:Appeal Chance成功时;发动概率:100%
158
324 400092003 SR 9 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance开始时;发动概率:100%
152
325 401023003 UR 102 63/73/82/92/101 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 62 基本Appeal增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
184
326 400053002 UR 5 48/57/66/74/83 获得相当于自身Stamina的17%/20%/23%/26%/29%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 29 获得相当于自身Stamina的1.8%的盾
条件:作战切换时;发动概率:100%
133
327 402082002 SR 208 38/42/47/51/55 接下来的5个note中,点击获得的分数增加2.8%/3.1%/3.4%/3.7%/4%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
91
328 401032004 SR 103 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 下一次SP特技获得的分数增加自身Appeal的8.6%
条件:Appeal Chance开始时,最多发动两次;发动概率:100%
103
329 301093002 UR 109 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性);
并且基本Appeal增加1.4%/1.7%/2%/2.3%/2.6%(对象:同属性)
13 获得相当于自身Technique的1%的SP槽
条件:Appeal Chance开始时;发动概率:100%
114
330 300022003 SR 2 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同type) 44 获得相当于自身Technique的3%的SP槽
条件:Live开始时;发动概率:100%
119
331 401083003 UR 108 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 24 接下来的5个note中,Appeal增加4%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
115
332 402062003 SR 206 76/99/122/144/167 接下来的5个note中,受到的伤害减少10%/13%/16%/19%/22%
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 17 获得相当于自身Stamina的2.4%的盾
条件:Appeal Chance开始时;发动概率:100%
203
333 400043003 UR 4 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 36 接下来的5个note中,点击获得的分数增加3.9%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
148
334 402043002 UR 204 63/70/76/82/89 回复相当于自身Stamina的20%/22%/24%/26%/28%的体力
发动概率:33%
12/12/13/14/15 基本Stamina增加7%/7.5%/8%/8.5%/9%(对象:自身) 76 回复相当于自身Stamina的7.5%的体力
条件:Appeal Chance开始时;发动概率:100%
180
335 401012003 SR 101 59/61/63/65/67 接下来的2个note中,SP槽填充量增加9.3%/9.6%/9.9%/10.2%/10.5%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 51 接下来的3个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
130
336 400032003 SR 3 34/37/40/43/46 接下来的5个note中,点击获得的分数增加3.2%/3.5%/3.8%/4.1%/4.4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 17 接下来的5个note中,特技发动率提升4%(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
82
337 200073001 UR 7 85/90/96/101/106 接下来的5个note中,SP槽填充量增加28%/29%/30%/31%/32%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 46 下一次SP特技获得的分数增加自身Appeal的7.5%
条件:Appeal Chance成功时;发动概率:100%
173
338 202093001 UR 209 80/88/97/105/114 获得相当于自身Stamina的28%/31%/34%/37%/40%的盾
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 95 回复相当于自身Stamina的30%的体力
条件:作战切换时,最多发动两次;发动概率:100%
236
339 302012003 SR 201 53/61/68/76/84 接下来的10个note中,受到的伤害减少7%/8%/9%/10%/11%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 30 接下来的1个note中,受到的伤害减少30%
条件:作战切换时,最多发动两次;发动概率:100%
127
340 301052003 SR 105 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 24 下一次SP特技获得的分数增加自身Technique的8.6%
条件:SP特技发动时,最多发动两次;发动概率:100%
99
341 400013003 UR 1 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
12/14/15/16/17 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 61 接下来的5个note中,受到的伤害减少2.5%
条件:SP特技发动时,最多发动8次;发动概率:100%
179
342 401072004 SR 107 46/49/52/56/59 接下来的5个note中,Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 22 接下来的5个note中,Appeal增加3.8%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
94
343 402053003 UR 205 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 76 获得相当于自身Appeal的100%的分数
条件:SP特技发动时,最多发动一次;发动概率:100%
197
344 401043003 UR 104 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
12/12/13/14/15 基本Appeal增加7%/7.5%/8%/8.5%/9%(对象:自身) 63 获得相当于自身Appeal的2.7%的SP槽
条件:Live开始时;发动概率:100%
175
345 400072002 SR 7 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 下一次SP特技获得的分数增加自身Appeal的2.6%
条件:Appeal Chance开始时;发动概率:100%
106
346 402032004 SR 203 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
128
347 301013002 UR 101 63/73/82/92/101 回复相当于自身Technique的7%/10%/13%/16%/19%的体力;
同时获得相当于自身Technique的7%/10%/13%/16%/19%的盾
发动概率:33%
12/12/13/14/15 基本Technique增加7%/7.5%/8%/8.5%/9%(对象:自身) 36 接下来的5个note中,点击获得的分数增加4.1%(对象:同作战)
条件:Appeal Chance成功时;发动概率:100%
152
348 300062002 SR 6 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 29 获得相当于自身Appeal的7%的分数
条件:SP特技发动时,最多发动10次;发动概率:100%
103
349 402063002 UR 206 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 56 基本SP槽填充量增加2.5%,持续到Live结束(对象:同作战)
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
180
350 400052003 SR 5 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
134
351 401063002 UR 106 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 接下来的5个note中,暴击率提升10%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
171
352 400063002 UR 6 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
15/16/18/19/21 基本Technique增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 68 接下来的3个note中,暴击率提升7%(对象:全员)
条件:SP特技发动时,最多发动10次;发动概率:100%
160
353 402022003 SR 202 24/26/29/31/34 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 10 回复相当于自身Technique的3%的体力
条件:SP特技发动时;发动概率:100%
56
354 401082003 SR 108 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 70 接下来的1个note中,受到的伤害减少23%
条件:作战切换时,最多发动两次;发动概率:100%
175
355 202013001 UR 201 68/72/75/79/82 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 76 回复相当于自身Technique的7.5%的体力
条件:Appeal Chance开始时;发动概率:100%
179
356 202103001 UR 210 112/115/119/122/125 接下来的3个note中,点击获得的分数增加9.8%/10.1%/10.4%/10.7%/11%(对象:同学校)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 67 获得相当于自身Appeal的10.5%的分数
条件:Appeal Chance成功时;发动概率:100%
213
357 300012003 SR 1 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 51 接下来的5个note中,特技发动率提升7%(对象:同作战)
条件:Appeal Chance成功时;发动概率:100%
143
358 302092002 SR 209 59/61/63/65/67 接下来的2个note中,SP槽填充量增加10%/10.3%/10.6%/10.9%/11.2%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 27 接下来的5个note中,Appeal增加4%(对象:全员)
条件:SP特技发动时,最多发动4次;发动概率:100%
106
359 400033003 UR 3 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 76 获得相当于自身Appeal的100%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
179
360 401092003 SR 109 76/99/122/144/167 接下来的5个note中,受到的伤害减少10%/13%/16%/19%/22%
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 30 接下来的5个note中,受到的伤害减少8%
条件:作战切换时,最多发动两次;发动概率:100%
216
361 402073003 UR 207 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
12/12/13/14/15 基本Appeal增加7%/7.5%/8%/8.5%/9%(对象:自身) 13 获得相当于自身Technique的1%的SP槽
条件:Appeal Chance开始时;发动概率:100%
108
362 401053003 UR 105 75/90/106/122/138 接下来的5个note中,受到的伤害减少14%/17%/20%/23%/26%
发动概率:33%
12/12/13/14/15 基本Stamina增加7%/7.5%/8%/8.5%/9%(对象:自身) 76 回复相当于自身Stamina的60%的体力
条件:作战切换时,最多发动一次;发动概率:100%
229
363 400082003 SR 8 34/38/41/44/48 接下来的5个note中,点击获得的分数增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 57 获得相当于自身Appeal的75%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
118
364 402052003 SR 205 84/88/92/97/101 接下来的3个note中,暴击率提升10%/10.5%/11%/11.5%/12%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 10 基本暴击值提升1.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
123
365 300093002 UR 9 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战);
并且基本Stamina增加1.5%/2%/2.5%/3%/3.5%(对象:同作战)
63 回复相当于自身Technique的10%的体力
条件:SP特技发动时,最多发动10次;发动概率:100%
187
366 301042003 SR 104 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 回复相当于自身Stamina的6.6%的体力
条件:SP特技发动时,最多发动8次;发动概率:100%
128
367 400073003 UR 7 75/90/106/122/138 接下来的4个note中,受到的伤害减少21%/24%/27%/30%/33%
发动概率:33%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 95 回复相当于自身Stamina的30%的体力
条件:作战切换时,最多发动两次;发动概率:100%
252
368 401062003 SR 106 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 24 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
96
369 402083003 UR 208 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 44 获得相当于自身Technique的3%的SP槽
条件:Live开始时;发动概率:100%
162
370 401073003 UR 107 51/54/56/59/61 接下来的5个note中,特技发动率提升4.2%/4.4%/4.6%/4.8%/5%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 63 基本Appeal增加2.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
145
371 400042003 SR 4 34/37/40/43/46 接下来的5个note中,点击获得的分数增加3.2%/3.5%/3.8%/4.1%/4.4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 获得相当于自身Technique的3%的分数
条件:作战切换时;发动概率:100%
103
372 402042003 SR 204 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 57 获得相当于自身Appeal的75%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
136
373 200023002 UR 2 80/88/97/105/114 获得相当于自身Technique的28%/31%/34%/37%/40%的盾
发动概率:33%
11/13/15/17/19 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 95 回复相当于自身Technique的3%的体力
条件:自身暴击时;发动概率:100%
228
374 201033002 UR 103 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
11/13/15/17/19 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 89 接下来的3个note中,受到的伤害减少17%
条件:作战切换时,最多发动两次;发动概率:100%
235
375 202023002 UR 202 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type) 36 接下来的5个note中,Appeal增加4.1%(对象:同type)
条件:Appeal Chance成功时;发动概率:100%
137
376 302072003 SR 207 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Appeal的8.6%
条件:SP特技发动时,最多发动两次;发动概率:100%
105
377 301022003 SR 102 54/63/73/82/92 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 22 接下来的4个note中,Appeal增加4%(对象:同属性)
条件:Appeal Chance开始时;发动概率:100%
127
378 400083004 UR 8 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
11/13/15/17/19 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 46 下一次SP特技获得的分数增加自身Appeal的7.5%
条件:Appeal Chance成功时;发动概率:100%
162
379 402052004 SR 205 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 22 接下来的5个note中,Appeal增加3.8%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
94
380 401023004 UR 102 53/61/68/76/84 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 62 基本Appeal增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
167
381 402063003 UR 206 54/63/73/82/92 回复相当于自身Stamina的20%/22%/24%/26%/28%的体力
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 80 接下来的5个note中,特技发动率提升6%(对象:全员)
条件:Appeal Chance开始时;发动概率:100%
193
382 400062004 SR 6 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 28 获得100盾
条件:SP特技发动时;发动概率:100%
114
383 401072005 SR 107 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 32 回复相当于自身Stamina的20%的体力
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
143
384 302013003 UR 201 36/40/43/47/50 接下来的5个note中,Appeal增加3.4%/3.9%/4.4%/4.9%/5.4%(对象:同作战);
同时获得相当于自身Appeal的11%/14%/17%/20%/23%的分数
发动概率:33%
11/13/15/17/19 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 67 获得相当于自身Appeal的10.5%的分数
条件:Appeal Chance成功时;发动概率:100%
136
385 301042004 SR 104 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 39 接下来的30个note中,SP槽填充量增加8%(对象:同属性)
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
114
386 400043004 UR 4 53/61/68/76/84 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 24 接下来的5个note中,Appeal增加4%(对象:同学校)
条件:Appeal Chance成功时;发动概率:100%
129
387 401012004 SR 101 44/47/50/54/57 接下来的5个note中,点击获得的分数增加4.2%/4.5%/4.8%/5.1%/5.4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 51 接下来的5个note中,特技发动率提升7%(对象:同作战)
条件:Appeal Chance成功时;发动概率:100%
127
388 402043003 UR 204 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 接下来的5个note中,暴击率提升10%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
171
389 401033003 UR 103 51/60/70/79/89 获得相当于自身Technique的16%/19%/22%/25%/28%的盾
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 63 获得相当于自身Appeal的2.7%的SP槽
条件:Live开始时;发动概率:100%
173
390 400012002 SR 1 76/99/122/144/167 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 回复相当于自身Stamina的10%的体力
条件:Appeal Chance失败时;发动概率:100%
218
391 402092004 SR 209 27/31/36/40/44 接下来的5个note中,Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 接下来的5个note中,Appeal增加3.5%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
80
392 200093002 UR 9 68/72/75/79/82 接下来的5个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 获得相当于自身Appeal的3%的分数
条件:作战切换时;发动概率:100%
171
393 201053002 UR 105 89/98/108/117/127 回复相当于自身Technique的28%/31%/34%/37%/40%的体力
发动概率:33%
11/13/15/17/19 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 基本Appeal增加2.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
209
394 200052001 SR 5 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 39 接下来的30个note中,SP槽填充量增加8%(对象:同属性)
条件:作战切换时,最多发动一次;发动概率:100%
118
395 202032001 SR 203 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 38 回复相当于自身Technique的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
130
396 400013004 UR 1 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 46 下一次SP特技获得的分数增加自身Technique的7.5%
条件:Appeal Chance成功时;发动概率:100%
147
397 402012003 SR 201 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 点击获得的分数增加1%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
93
398 401083004 UR 108 114/137/160/182/205 接下来的5个note中,受到的伤害减少15%/18%/21%/24%/27%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 23 获得相当于自身Stamina的3.2%的盾
条件:Appeal Chance开始时;发动概率:100%
249
399 402033003 UR 203 57/60/64/67/71 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 35 接下来的5个note中,点击获得的分数增加3.9%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
127
400 401092004 SR 109 91/97/103/108/114 接下来的3个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
150
401 400092004 SR 9 61/62/64/65/67 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 下一次SP特技获得的分数增加自身Appeal的2.6%
条件:Appeal Chance开始时;发动概率:100%
103
402 302053001 UR 205 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21/22/23 基本Appeal增加5.3%/5.5%/5.7%/5.9%/6.1%/6.3%/6.5%(对象:同属性) 62 根据剩余体力增加基本Appeal,最多增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
167
403 300082003 SR 8 95/99/103/106/110 接下来的3个note中,暴击率提升13%/13.5%/14%/14.5%/15%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 10 基本暴击值提升1.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
139
404 302102001 SR 210 46/49/52/56/59 接下来的5个note中,Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 27 获得相当于自身Appeal的7%的SP槽
条件:SP特技发动时,最多发动一次;发动概率:100%
99
405 400023003 UR 2 80/85/89/94/99 接下来的10个note中,SP槽填充量增加5.4%/5.7%/6%/6.3%/6.6%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 64 接下来的5个note中,SP槽填充量增加12%(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
190
406 401022003 SR 102 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 17 获得相当于自身Stamina的2.4%的盾
条件:Appeal Chance开始时;发动概率:100%
107
407 401013003 UR 101 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 92 接下来的1个note中,受到的伤害减少44%
条件:作战切换时,最多发动两次;发动概率:100%
214
408 402073004 UR 207 68/72/75/79/82 接下来的5个note中,Appeal增加5%/5.3%/5.6%/5.9%/6.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 67 获得相当于自身Appeal的10%的分数
条件:Appeal Chance成功时;发动概率:100%
170
409 400032004 SR 3 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Technique的8.6%
条件:Appeal Chance开始时,最多发动两次;发动概率:100%
92
410 402062004 SR 206 31/35/38/41/44 接下来的5个note中,Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 17 接下来的5个note中,特技发动率提升4%(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
80
411 201063002 UR 106 48/53/57/62/67 下一次SP特技获得的分数增加自身Appeal的38%/38.5%/39%/39.5%/40%
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 13 获得相当于自身Appeal的1%的SP槽
条件:Appeal Chance开始时;发动概率:100%
101
412 200053002 UR 5 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 63 基本Appeal增加2.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
164
413 202103002 UR 210 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 67 当体力为0时,回复相当于最大体力的9%的体力
条件:Live开始时;发动概率:50%
215
414 201032001 SR 103 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
116
415 202042001 SR 204 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 30 接下来的5个note中,受到的伤害减少5.4%
条件:作战切换时,最多发动3次;发动概率:100%
126
416 401073004 UR 107 59/73/79/84/89 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 24 接下来的3个note中,Appeal增加2%(对象:同属性)
条件:作战切换时;发动概率:100%
140
417 400072003 SR 7 44/47/50/54/57 接下来的5个note中,点击获得的分数增加4.2%/4.5%/4.8%/5.1%/5.4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 51 接下来的5个note中,特技发动率提升7%(对象:同作战)
条件:Appeal Chance成功时;发动概率:100%
127
418 402093002 UR 209 49/75/90/106/122 接下来的4个note中,受到的伤害减少21%/24%/27%/30%/33%
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 23 获得相当于自身Stamina的3.2%的盾
条件:Appeal Chance成功时;发动概率:100%
172
419 400033004 UR 3 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 27 基本暴击值提升1.2%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:100%
119
420 401052003 SR 105 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 40 回复相当于自身Stamina的25%的体力
条件:受到不少于2000伤害时;发动概率:40%
136
421 402082003 SR 208 59/61/63/65/67 接下来的2个note中,SP槽填充量增加9.3%/9.6%/9.9%/10.2%/10.5%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 获得相当于自身Technique的4%的SP槽
条件:Live开始时;发动概率:100%
104
422 301043002 UR 104 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
19/21/23/25/27/29/31 基本Appeal增加6.4%/6.7%/7%/7.4%/7.7%/8%/8.4%(对象:同作战) 24 点击获得的分数增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
137
423 300042003 SR 4 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 27 接下来的5个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
109
424 401093003 UR 109 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 46 接下来的5个note中,Appeal增加4%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
149
425 401082004 SR 108 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 55 接下来的5个note中,Appeal增加4%(对象:全员)
条件:SP特技发动时,最多发动4次;发动概率:100%
141
426 400063003 UR 6 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 14 获得相当于自身Stamina的5%的盾
条件:受到不少于500伤害时;发动概率:10%
126
427 402013002 UR 201 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 51 基本Appeal增加3%,持续到Live结束(对象:上原步梦)
条件:Live开始时;发动概率:100%
143
428 400022003 SR 2 91/97/103/108/114 接下来的3个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的10%的分数
条件:自身暴击时,最多发动10次;发动概率:100%
126
429 402022004 SR 202 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 21 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
132
430 202053002 UR 205 189/194/199/205/210 接下来的5个note中,暴击率提升18%/18.5%/19%/19.5%/20%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 0 获得相当于自身Technique的15%的分数
条件:自身暴击时,最多发动10次;发动概率:100%
231
431 200083002 UR 8 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 228 接下来的1个note中,受到的伤害减少30%
条件:作战切换时,最多发动5次;发动概率:100%
374
432 201062001 SR 106 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 25 获得相当于自身Appeal的4%的SP槽
条件:Live开始时;发动概率:100%
100
433 202072001 SR 207 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 11 点击获得的分数增加1%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
83
434 402033004 UR 203 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 13 获得相当于自身Appeal的7%的分数
条件:SP特技发动时;发动概率:100%
131
435 402092005 SR 209 76/99/122/144/167 接下来的5个note中,受到的伤害减少10%/13%/16%/19%/22%
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 7 获得相当于自身Stamina的2.4%的盾
条件:Appeal Chance开始时;发动概率:100%
193
436 401043004 UR 104 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 94 获得相当于自身Stamina的33%的盾
条件:受到不少于350伤害时,最多发动3次;发动概率:100%
212
437 400093003 UR 9 51/54/56/59/61 接下来的5个note中,特技发动率提升4.2%/4.4%/4.6%/4.8%/5%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:同作战) 93 接下来的5个note中,特技发动率提升7%(对象:同属性)
条件:Appeal Chance开始时;发动概率:100%
181
438 401062004 SR 106 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的3%的分数
条件:作战切换时;发动概率:100%
95
439 400072004 SR 7 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 8 下一次SP特技获得的分数增加自身Appeal的2.6%
条件:Appeal Chance开始时;发动概率:100%
87
440 300013002 UR 1 57/66/74/83/91 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
22/23/23/24/25/26/27 基本Appeal增加5.3%/5.5%/5.7%/5.9%/6.1%/6.3%/6.5%(对象:同属性) 133 接下来的3个note中,特技发动率提升10%(对象:同属性)
条件:SP特技发动时;发动概率:100%
251
441 302062003 SR 206 42/45/48/51/55 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type)
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 0 接下来的3个note中,Appeal增加1%乘Vo成员数(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
71
442 400053003 UR 5 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 200 接下来的5个note中,特技发动率提升15%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
297
443 402022005 SR 202 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 146 获得相当于自身Appeal的77%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
235
444 402043004 UR 204 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 89 回复相当于自身Stamina的28%的体力
条件:剩余体力低于80%时,最多发动两次;发动概率:100%
201
445 401013004 UR 101 439/479/519/559/599 接下来的3个note中,SP槽填充量增加33%/36%/39%/42%/45%(对象:同年级)
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 240 接下来的3个note中,SP槽填充量增加18%(对象:同年级)
条件:Appeal Chance开始时;发动概率:100%
860
446 400082004 SR 8 61/84/106/129/152 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
5/6/8/9/11 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 63 回复相当于自身Stamina的20%的体力
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
226
447 401092005 SR 109 27/27/27/27/27 接下来的5个note中,特技发动率提升2.7%/2.9%/3.1%/3.3%/3.5%(对象:同年级)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 80 接下来的5个note中,特技发动率提升6%(对象:同年级)
条件:Appeal Chance成功时;发动概率:100%
120
448 202083002 UR 208 21/21/21/21/21 接下来的5个note中,暴击率提升18%/18.5%/19%/19.5%/20%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 171 接下来的3个note中,暴击率提升15%(对象:同属性)
条件:SP特技发动时;发动概率:100%
213
449 201023002 UR 102 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 160 接下来的3个note中,特技发动率提升30%(对象:自身)
条件:SP特技发动时;发动概率:100%
267
450 200062001 SR 6 175/198/220/243/266 接下来的3个note中,受到的伤害减少23%/26%/29%/32%/35%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 38 回复相当于自身Stamina的12%的体力
条件:Appeal Chance开始时,最多发动4次;发动概率:100%
317
451 201072001 SR 107 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 319 接下来的10个note中,SP槽填充量增加24%(对象:同属性)
条件:SP特技发动时,最多发动一次;发动概率:100%
394
452 401033004 UR 103 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 27 回复相当于自身Stamina的8.5%的体力
条件:Appeal Chance成功时;发动概率:100%
139
453 400022004 SR 2 57/66/74/83/91 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 19 获得相当于自身Stamina的6.6%的盾
条件:Appeal Chance成功时;发动概率:100%
123
454 402093003 UR 209 100/104/107/111/114 接下来的3个note中,点击获得的分数增加8.8%/9.1%/9.4%/9.7%/10%(对象:同学校)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 23 点击获得的分数增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
158
455 400043005 UR 4 72/76/80/83/87 接下来的5个note中,Appeal增加6.4%/6.7%/7%/7.3%/7.6%(对象:同学校)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 479 接下来的5个note中,特技发动率提升36%(对象:同属性)
条件:Appeal Chance成功时;发动概率:25%
587
456 401082005 SR 108 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Live开始时;发动概率:100%
211
457 402012004 SR 201 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 91 接下来的2个note中,暴击率提升8%(对象:同属性)
条件:作战切换时;发动概率:100%
180
458 302063002 UR 206 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
22/23/23/24/25/26/27 基本Appeal增加5.3%/5.5%/5.7%/5.9%/6.1%/6.3%/6.5%(对象:同属性) 17 获得相当于自身Appeal的30%的分数
条件:SP特技发动时,最多发动20次;发动概率:100%
124
459 300032002 SR 3 42/45/48/51/55 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同type)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 51 基本Appeal增加3%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:30%
119
460 402023002 UR 202 57/66/74/83/91 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 46 接下来的5个note中,Appeal增加4%(对象:同属性)
条件:Live开始时;发动概率:100%
158
461 401052004 SR 105 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 0 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:20%
72
462 401063003 UR 106 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(特殊)(对象:同年级)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 105 接下来的3个note中,暴击率提升10%(对象:同作战)
条件:自身点击时;发动概率:20%
214
463 400063004 UR 6 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同年级) 82 接下来的5个note中,点击获得的分数增加8%(对象:同年级)
条件:Appeal Chance成功时;发动概率:50%
185
464 400092005 SR 9 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 55 接下来的10个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:50%
137
465 402082004 SR 208 57/66/74/83/91 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 21 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
124
466 200073002 UR 7 6/6/6/6/6 下一次SP特技获得的分数增加自身Appeal的38%/38.5%/39%/39.5%/40%
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 91 下一次SP特技获得的分数增加自身Appeal的30%
条件:SP特技发动时,最多发动10次;发动概率:100%
124
467 201073002 UR 107 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 13 基本Appeal增加0.8%,持续到Live结束(对象:同作战)
条件:Appeal Chance成功时;发动概率:100%
120
468 201012002 SR 101 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
135
469 202052001 SR 205 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 32 回复相当于自身Stamina的10%的体力
条件:SP特技发动时,最多发动10次;发动概率:100%
107
470 401093004 UR 109 21/21/21/21/21 接下来的3个note中,暴击率提升26%/27%/28%/29%/30%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 52 暴击率提升5%,持续到Appeal Chance结束(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
94
471 400012003 SR 1 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
99
472 402013003 UR 201 73/77/80/83/86 接下来的5个note中,Appeal增加6.2%/6.7%/7.2%/7.7%/8.2%(对象:同type)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 91 受到的伤害减少12%,持续到Appeal Chance结束
条件:Appeal Chance成功时;发动概率:50%
194
473 400023004 UR 2 63/73/82/92/101 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 333 接下来的3个note中,SP槽填充量增加25%(对象:同属性)
条件:Appeal Chance开始时;发动概率:50%
455
474 401022004 SR 102 46/49/52/56/59 接下来的5个note中,Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 48 获得相当于自身Appeal的25%的分数
条件:Appeal Chance成功时;发动概率:30%
120
475 402042004 SR 204 24/24/24/24/24 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 30 基本特技发动率提升1.2%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
73
476 402102001 SR 210 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
5/6/8/9/11 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 21 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
108
477 302103001 UR 210 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
24/25/27/28/29/30/32 基本Appeal增加6.4%/6.7%/7%/7.4%/7.7%/8%/8.4%(对象:同作战);
并且基本Technique增加3.2%/3.35%/3.5%/3.7%/3.85%/4%/4.2%(对象:同作战)
184 SP槽填充量增加15%,持续到Appeal Chance结束(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
296
478 301053002 UR 105 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
17/18/20/21/23/24/26 基本Appeal增加3.4%/3.7%/4%/4.3%/4.6%/4.9%/5.2%(对象:全员);
并且基本Stamina增加1.7%/1.85%/2%/2.15%/2.3%/2.45%/2.6%(对象:全员)
68 接下来的5个note中,Appeal增加5%(特殊)(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
174
479 300042004 SR 4 6/6/6/6/6 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的2%的SP槽
条件:Appeal Chance成功时;发动概率:50%
18
480 402053004 UR 205 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 120 获得相当于自身Technique的1%的SP槽
条件:Appeal Chance开始时;发动概率:100%
221
481 401042003 SR 104 24/24/24/24/24 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
5/6/8/9/11 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
163
482 400093004 UR 9 24/24/24/24/24 接下来的5个note中,特技发动率提升4.2%/4.4%/4.6%/4.8%/5%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 120 基本Appeal增加7%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:30%
165
483 401083005 UR 108 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 34 基本Appeal增加2%,持续到Live结束(对象:同年级)
条件:Live开始时;发动概率:100%
140
484 402072003 SR 207 63/73/82/92/101 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
241
485 400052004 SR 5 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 41 点击获得的分数增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
123
486 200033002 UR 3 21/21/21/21/21 接下来的5个note中,暴击值提升16%/17%/18%/19%/20%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 39 基本Appeal增加2.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
87
487 202093002 UR 209 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
15/16/18/19/21 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 164 接下来的5个note中,Appeal增加12%(对象:全员)
条件:SP特技发动时;发动概率:100%
265
488 202032002 SR 203 48/53/57/62/67 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 19 回复相当于自身Technique的6%的体力
条件:SP特技发动时;发动概率:50%
98
489 201032002 SR 103 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 19 获得相当于自身Stamina的6.6%的盾
条件:Appeal Chance成功时;发动概率:100%
115
490 401023005 UR 102 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 点击获得的分数增加15%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
174
491 400072005 SR 7 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 19 获得相当于自身Stamina的6%的盾
条件:Appeal Chance开始时;发动概率:40%
109
492 400053004 UR 5 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
10/11/13/14/16 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员) 24 回复相当于自身Technique的8.5%的体力
条件:Appeal Chance成功时;发动概率:100%
131
493 402023003 UR 202 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 46 暴击值提升10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
145
494 402092006 SR 209 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
224
495 401012005 SR 101 42/47/52/58/63 接下来的5个note中,Appeal增加4%/4.5%/5%/5.5%/6%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 14 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
96
496 302073002 UR 207 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
17/18/20/21/23/24/26 基本Appeal增加3.4%/3.7%/4%/4.3%/4.6%/4.9%/5.2%(对象:全员);
并且基本Technique增加1.7%/1.85%/2%/2.15%/2.3%/2.45%/2.6%(对象:全员)
103 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:SP特技发动时,最多发动一次;发动概率:50%
223
497 301082003 SR 108 21/21/21/21/21 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
61
498 402043005 UR 204 23/23/23/23/23 接下来的5个note中,暴击率提升16%/16.5%/17%/17.5%/18%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 105 接下来的3个note中,暴击率提升10%(对象:同作战)
条件:自身暴击时;发动概率:50%
149
499 402062005 SR 206 6/6/6/6/6 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 24 下一次SP特技获得的分数增加自身Technique的8%
条件:Appeal Chance开始时;发动概率:30%
42
500 400083005 UR 8 57/66/74/83/91 获得相当于自身Stamina的20%/23%/26%/29%/32%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 0 获得相当于自身Stamina的10%的SP槽
条件:Live开始时;发动概率:30%
112
501 401063004 UR 106 63/66/69/72/76 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同作战)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 46 点击获得的分数增加10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
139
502 401072006 SR 107 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 57 获得相当于自身Appeal的30%的分数
条件:Appeal Chance成功时;发动概率:30%
139
503 400092006 SR 9 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 57 获得相当于自身Stamina的20%的盾
条件:Live开始时;发动概率:20%
147
504 201093002 UR 109 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 57 获得相当于自身Appeal的30%的分数
条件:作战切换时,最多发动20次;发动概率:100%
158
505 200063002 UR 6 21/21/21/21/21 接下来的5个note中,暴击值提升11%/12%/13%/14%/15%(对象:同作战);
同时接下来的5个note中,暴击率提升3%/3.5%/4%/4.5%/5%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 0 暴击时点击得分上限提升15%,持续到Live结束(对象:自身)
条件:Live开始时;发动概率:100%
48
506 202082001 SR 208 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 0 获得相当于自身Appeal的8%的SP槽
条件:Live开始时;发动概率:50%
81
507 200022001 SR 2 21/21/21/21/21 接下来的10个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
54
508 401033005 UR 103 114/120/125/131/137 接下来的3个note中,Appeal增加10%/10.5%/11%/11.5%/12%(对象:同属性);
同时获得相当于自身Appeal的33%/36%/39%/42%/45%的分数
发动概率:11%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 114 接下来的3个note中,暴击值提升10%(对象:同属性)
条件:作战切换时;发动概率:30%
272
509 401092006 SR 109 78/82/86/89/93 接下来的3个note中,SP槽填充量增加6.4%/6.7%/7%/7.3%/7.6%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 110 接下来的30个note中,SP槽填充量增加9%(对象:同作战)
条件:SP特技发动时,最多发动一次;发动概率:100%
222
510 400013005 UR 1 91/97/103/108/114 获得相当于自身Appeal的48%/51%/54%/57%/60%的分数
发动概率:11%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 82 接下来的5个note中,Appeal增加7.2%(对象:同属性)
条件:作战切换时;发动概率:30%
217
511 402063004 UR 206 92/95/99/102/105 接下来的5个note中,点击获得的分数增加8.8%/9.1%/9.4%/9.7%/10%(对象:同作战)
发动概率:11%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 160 接下来的15个note中,特技发动率提升10%(对象:全员)
条件:Live开始时;发动概率:30%
282
512 402022006 SR 202 36/39/41/44/47 接下来的5个note中,特技发动率提升2.7%/2.9%/3.1%/3.3%/3.5%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
187
513 400052005 SR 5 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的2%的SP槽
条件:Appeal Chance成功时;发动概率:50%
74
514 300033002 UR 3 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
24/25/27/28/29/30/32 基本Appeal增加6.4%/6.7%/7%/7.4%/7.7%/8%/8.4%(对象:同作战);
并且基本Technique增加3.2%/3.35%/3.5%/3.7%/3.85%/4%/4.2%(对象:同作战)
184 接下来的5个note中,特技发动率提升15%(对象:同作战)
条件:SP特技发动时;发动概率:100%
296
515 302052003 SR 205 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:30%
5/6/8/9/11 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 32 回复相当于自身Stamina的10%的体力
条件:Appeal Chance失败时;发动概率:100%
135
516 400073004 UR 7 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 76 接下来的5个note中,受到的伤害减少10%
条件:Live开始时;发动概率:100%
198
517 402042005 SR 204 133/137/141/145/149 接下来的2个note中,SP槽填充量增加10%/10.3%/10.6%/10.9%/11.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 319 接下来的10个note中,SP槽填充量增加24%(对象:同属性)
条件:SP特技发动时,最多发动一次;发动概率:100%
481
518 402013004 UR 201 115/126/136/147/157 接下来的5个note中,暴击值提升11%/12%/13%/14%/15%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 57 接下来的5个note中,Appeal增加5%(对象:同属性)
条件:作战切换时,最多发动6次;发动概率:100%
241
519 401053004 UR 105 57/66/74/83/91 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 57 回复相当于自身Technique的20%的体力
条件:Appeal Chance成功时;发动概率:30%
165
520 400042004 SR 4 61/84/106/129/152 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 190 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:作战切换时;发动概率:20%
355
521 401022005 SR 102 91/97/103/108/114 接下来的3个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 128 接下来的3个note中,SP槽填充量增加8%(对象:全员)
条件:自身暴击时;发动概率:20%
255
522 202033002 UR 203 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
18/20/21/23/25 基本Appeal增加11%/12%/13%/14%/15%(对象:自身) 91 暴击值提升20%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
196
523 201013002 UR 101 89/93/98/102/106 获得相当于SP槽总量的10%/10.5%/11%/11.5%/12%的SP槽
发动概率:11%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 106 特技发动率提升20%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
233
524 201042001 SR 104 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 23 点击获得的分数增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:30%
109
525 200082001 SR 8 78/82/86/89/93 接下来的3个note中,SP槽填充量增加6.4%/6.7%/7%/7.3%/7.6%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 17 回复相当于自身Technique的6%的体力
条件:SP特技发动时;发动概率:50%
122
526 102111001 R 211 15/17/18/20/21 填充110/120/130/140/150SP槽
发动概率:30%
8/9/11/13/15 基本Appeal增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 36
527 102111002 R 211 35/42/49/56/63 获得250/300/350/400/450盾
发动概率:30%
4/5/7/8/9 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:同属性) 0 72
528 102112001 SR 211 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
12/14/15/16/17 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 19 获得相当于自身Stamina的13.2%的盾
条件:剩余体力低于80%时,最多发动一次;发动概率:100%
137
529 102121001 R 212 17/25/34/42/50 下一次SP特技获得的分数增加100/150/200/250/300
发动概率:30%
6/7/8/9/10 基本Stamina增加1.5%/1.8%/2.1%/2.4%/2.7%(对象:同type) 0 60
530 102121002 R 212 16/18/19/21/22 接下来的10个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
8/9/11/13/15 基本Technique增加2%/2.5%/3%/3.5%/4%(对象:同作战) 0 37
531 102122001 SR 212 52/58/63/68/73 接下来的10个note中,暴击值提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 26 基本暴击值提升5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:30%
118
532 401083006 UR 108 343/355/367/379/392 接下来的5个note中,SP槽填充量增加28%/29%/30%/31%/32%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 287 接下来的10个note中,SP槽填充量增加18%(对象:全员)
条件:作战切换时;发动概率:30%
700
533 400012004 SR 1 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 146 获得相当于自身Appeal的77%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
235
534 400023005 UR 2 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 52 点击获得的分数增加5%,持续到Appeal Chance结束(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
155
535 402053005 UR 205 80/83/87/90/94 接下来的3个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同年级)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同年级) 46 点击获得的分数增加10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
157
536 402072004 SR 207 16/18/19/21/22 接下来的5个note中,SP槽填充量增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 26 下一次SP特技获得的分数增加自身Technique的8.6%
条件:Appeal Chance开始时,最多发动两次;发动概率:100%
67
537 401062005 SR 106 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 57 回复相当于自身Technique的20%的体力
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
171
538 302083002 UR 208 91/97/103/108/114 获得相当于自身Appeal的48%/51%/54%/57%/60%的分数
发动概率:11%
22/23/23/24/25/26/27 基本Appeal增加5.3%/5.5%/5.7%/5.9%/6.1%/6.3%/6.5%(对象:同属性);
并且基本Stamina增加2.2%/2.4%/2.6%/2.8%/3%/3.1%/3.2%(对象:同属性)
180 接下来的3个note中,点击获得的分数增加5%(对象:同属性)
条件:作战切换时;发动概率:30%
321
539 301032002 SR 103 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 55 接下来的5个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
127
540 400093005 UR 9 115/126/136/147/157 接下来的5个note中,暴击值提升11%/12%/13%/14%/15%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 105 接下来的3个note中,暴击率提升10%(对象:同作战)
条件:自身点击时;发动概率:20%
283
541 402032005 SR 203 61/62/64/65/67 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 0 获得相当于自身Technique的2%的SP槽
条件:Appeal Chance成功时;发动概率:50%
86
542 401073005 UR 107 68/73/77/81/85 接下来的5个note中,点击获得的分数增加5%/5.3%/5.6%/5.9%/6.2%(对象:全员)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 点击获得的分数增加15%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
174
543 402093004 UR 209 63/70/76/82/89 回复相当于自身Stamina的20%/22%/24%/26%/28%的体力
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 63 回复相当于自身Stamina的20%的体力
条件:Appeal Chance成功时;发动概率:30%
173
544 400062005 SR 6 175/198/220/243/266 接下来的3个note中,受到的伤害减少23%/26%/29%/32%/35%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 61 接下来的5个note中,受到的伤害减少8%
条件:作战切换时,最多发动两次;发动概率:100%
339
545 401052005 SR 105 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 48 获得相当于自身Appeal的25%的分数
条件:Appeal Chance成功时;发动概率:30%
130
546 200043002 UR 4 84/89/94/100/105 接下来的5个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同作战);
同时接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 57 获得相当于自身Appeal的30%的分数
条件:自身暴击时,最多发动20次;发动概率:100%
189
547 201043002 UR 104 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性);
并且基本Technique增加1.4%/1.7%/2%/2.3%/2.6%(对象:同属性)
634 SP槽充能可以达到SP槽总量的200%;
同时根据消耗的额外SP槽增加SP特技获得的分数,最多增加30%
条件:Live开始,卡片属性与Live属性相同时;发动概率:100%
735
548 200032002 SR 3 43/51/60/68/77 回复相当于自身Technique的15%/18%/21%/24%/27%的体力
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 0 获得相当于自身Technique的3%的分数
条件:作战切换时;发动概率:100%
90
549 202012001 SR 201 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
5/6/8/9/11 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 19 获得相当于自身Stamina的6.6%的盾
条件:Appeal Chance成功时;发动概率:100%
131
550 202102001 SR 210 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同type)
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 10 点击获得的分数增加1%,持续到Live结束(对象:同type)
条件:Live开始时;发动概率:100%
99
551 401063005 UR 106 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 34 基本Appeal增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
156
552 402112001 SR 211 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 14 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
97
553 402023004 UR 202 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 82 接下来的5个note中,Appeal增加7.2%(对象:同属性)
条件:作战切换时;发动概率:30%
185
554 400063005 UR 6 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 0 获得相当于自身Technique的9%的SP槽
条件:Live开始时;发动概率:30%
83
555 402082005 SR 208 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
5/6/8/9/11 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 0 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:15%
84
556 401072007 SR 107 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的2%的SP槽
条件:Appeal Chance成功时;发动概率:50%
79
557 301033002 UR 103 91/97/103/108/114 获得相当于自身Appeal的48%/51%/54%/57%/60%的分数
发动概率:11%
20/21/23/25/26/28/30 基本Appeal增加12%/13%/14%/15%/16%/17%/18%(对象:自身);
并且基本Stamina增加6%/6.5%/7%/7.5%/8%/8.5%/9%(对象:自身)
117 特技发动率提升22%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
261
558 302122001 SR 212 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的10%的分数
条件:自身暴击时,最多发动10次;发动概率:100%
95
559 400053005 UR 5 68/72/75/79/82 接下来的5个note中,Appeal增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 点击获得的分数增加15%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
171
560 401082006 SR 108 61/84/106/129/152 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 19 获得相当于自身Stamina的6.6%的盾
条件:Appeal Chance成功时;发动概率:100%
188
561 401023006 UR 102 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 29 获得相当于自身Stamina的10%的盾
条件:自身点击时;发动概率:20%
151
562 402103001 UR 210 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 61 下一次SP特技获得的分数增加自身Appeal的20%
条件:SP特技发动时,最多发动10次;发动概率:100%
175
563 402052005 SR 205 46/49/52/56/59 接下来的5个note中,Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 14 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
85
564 400022005 SR 2 78/82/86/89/93 接下来的3个note中,SP槽填充量增加6.4%/6.7%/7%/7.3%/7.6%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
136
565 202043002 UR 204 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 57 获得相当于自身Appeal的30%的分数
条件:作战切换时,最多发动20次;发动概率:100%
158
566 200013002 UR 1 168/178/189/199/210 接下来的5个note中,暴击值提升16%/17%/18%/19%/20%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 0 暴击时点击得分上限提升15%,持续到Live结束(对象:自身)
条件:Live开始时;发动概率:100%
231
567 201052001 SR 105 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
11/13/15/17/19 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同作战) 190 解除所有的减少/下降效果(基本减少/基本下降除外)(对象:全员)
条件:SP特技发动时;发动概率:50%
310
568 200072001 SR 7 46/49/52/56/59 接下来的5个note中,Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 57 获得相当于自身Appeal的30%的分数
条件:Appeal Chance成功时;发动概率:30%
129
569 402033005 UR 203 73/77/80/83/86 接下来的5个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 52 点击获得的分数增加5%,持续到Appeal Chance结束(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
165
570 401022006 SR 102 175/198/220/243/266 接下来的3个note中,受到的伤害减少23%/26%/29%/32%/35%
发动概率:30%
5/6/8/9/11 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 57 获得相当于自身Stamina的20%的盾
条件:Live开始时;发动概率:20%
334
571 401043005 UR 104 160/182/205/228/251 接下来的4个note中,受到的伤害减少21%/24%/27%/30%/33%
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 10 回复相当于自身Stamina的7.2%的体力
条件:Appeal Chance开始时;发动概率:100%
282
572 400033005 UR 3 76/82/87/93/99 获得相当于自身Appeal的40%/43%/46%/49%/52%的分数
发动概率:11%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 23 暴击值提升10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
139
573 402012005 SR 201 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 110 接下来的30个note中,SP槽填充量增加9%(对象:同作战)
条件:SP特技发动时,最多发动一次;发动概率:100%
202
574 400062006 SR 6 27/31/36/40/44 接下来的5个note中,Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 41 点击获得的分数增加3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
97
575 301073002 UR 107 62/67/71/75/80 下一次SP特技获得的分数增加自身Appeal的38%/38.5%/39%/39.5%/40%
发动概率:33%
22/23/23/24/25/26/27 基本Appeal增加5.3%/5.5%/5.7%/5.9%/6.1%/6.3%/6.5%(对象:同属性);
并且基本Stamina增加2.2%/2.4%/2.6%/2.8%/3%/3.1%/3.2%(对象:同属性)
634 SP槽充能可以达到SP槽总量的200%;
同时根据消耗的额外SP槽增加SP特技获得的分数,最多增加30%
条件:Live开始,卡片属性与Live属性相同时;发动概率:100%
741
576 302022003 SR 202 44/47/50/54/57 接下来的5个note中,点击获得的分数增加4.2%/4.5%/4.8%/5.1%/5.4%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的3%的分数
条件:作战切换时;发动概率:100%
69
577 400073005 UR 7 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 82 接下来的5个note中,Appeal增加7.2%(对象:同属性)
条件:作战切换时;发动概率:30%
185
578 402092007 SR 209 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 8 下一次SP特技获得的分数增加自身Appeal的2.6%
条件:Appeal Chance开始时;发动概率:100%
76
579 402113001 UR 211 273/283/294/304/315 接下来的3个note中,暴击率提升26%/27%/28%/29%/30%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 118 基本Appeal增加7.5%,持续到Live结束(对象:同作战)
条件:Appeal Chance成功时,最多发动一次;发动概率:50%
460
580 401093005 UR 109 40/43/46/49/52 接下来的5个note中,点击获得的分数增加3.8%/4.1%/4.4%/4.7%/5%(对象:同作战)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 46 点击获得的分数增加10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
115
581 400012005 SR 1 91/97/103/108/114 接下来的3个note中,暴击率提升8%/8.5%/9%/9.5%/10%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 46 接下来的4个note中,Appeal增加4%(对象:同属性)
条件:Appeal Chance开始时;发动概率:100%
173
582 401012006 SR 101 61/62/64/65/67 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 17 回复相当于自身Technique的6%的体力
条件:SP特技发动时;发动概率:50%
96
583 202063002 UR 206 168/178/189/199/210 下一次SP特技获得的分数增加自身Technique的38%/38.5%/39%/39.5%/40%
发动概率:33%
19/21/23/25/27 基本Appeal增加4.5%/5%/5.5%/6%/6.5%(对象:同属性);
并且基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性)
21 基本Appeal增加1.2%,持续到Live结束(对象:同属性)
条件:SP特技发动时;发动概率:50%
258
584 202073002 UR 207 57/63/68/74/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
19/21/23/25/27 基本Appeal增加4.5%/5%/5.5%/6%/6.5%(对象:同属性);
并且基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性)
112 填充800SP槽
条件:作战切换时;发动概率:30%
219
585 201062002 SR 106 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 146 获得相当于自身Appeal的77%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
231
586 200042001 SR 4 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
5/6/8/9/11 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 41 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
135
587 402093005 UR 209 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 63 获得相当于自身Appeal的5%的SP槽
条件:Appeal Chance开始时;发动概率:30%
187
588 401032005 SR 103 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 17 回复相当于自身Technique的6%的体力
条件:SP特技发动时;发动概率:50%
91
589 401053005 UR 105 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 20 获得相当于自身Appeal的10.5%的分数
条件:Appeal Chance成功时;发动概率:100%
123
590 400083006 UR 8 76/82/87/93/99 获得相当于自身Appeal的40%/43%/46%/49%/52%的分数
发动概率:11%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 53 特技发动率提升10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
169
591 400092007 SR 9 43/51/60/68/77 回复相当于自身Technique的15%/18%/21%/24%/27%的体力
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:作战切换时;发动概率:30%
217
592 402062006 SR 206 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 38 获得相当于自身Stamina的13.2%的盾
条件:剩余体力低于80%时,最多发动一次;发动概率:100%
128
593 300023002 UR 2 57/66/74/83/91 回复相当于自身Technique的20%/23%/26%/29%/32%的体力
发动概率:33%
17/18/20/21/23/24/26 基本Appeal增加3.4%/3.7%/4%/4.3%/4.6%/4.9%/5.2%(对象:全员);
并且基本Technique增加1.7%/1.85%/2%/2.15%/2.3%/2.45%/2.6%(对象:全员)
0 获得相当于自身Technique的30%的分数
条件:SP特技发动时,最多发动20次;发动概率:100%
117
594 302042003 SR 204 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 34 点击获得的分数增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:30%
106
595 402123001 UR 212 89/93/98/102/106 获得相当于SP槽总量的10%/10.5%/11%/11.5%/12%的SP槽
发动概率:11%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 106 特技发动率提升16%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
233
596 401042004 SR 104 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
110
597 401013005 UR 101 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 38 获得相当于自身Appeal的2.7%的SP槽
条件:Live开始时;发动概率:100%
162
598 400043006 UR 4 127/136/146/155/165 回复相当于自身Stamina的40%/43%/46%/49%/52%的体力
发动概率:11%
12/14/15/16/17 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 53 特技发动率提升10%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
235
599 402102002 SR 210 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 128 接下来的10个note中,特技发动率提升8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
220
600 400052006 SR 5 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 14 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
99
601 202013002 UR 201 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战);
并且基本Technique增加1.5%/2%/2.5%/3%/3.5%(对象:同作战)
29 获得相当于自身Appeal的15%的分数
条件:自身点击时;发动概率:50%
136
602 201083002 UR 108 67/70/73/77/80 接下来的5个note中,Appeal增加6.4%/6.7%/7%/7.3%/7.6%(特殊)(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战);
并且基本Technique增加1.5%/2%/2.5%/3%/3.5%(对象:同作战)
90 接下来的5个note中,Appeal增加8.6%(特殊)(对象:同作战)
条件:Appeal Chance成功时;发动概率:50%
197
603 200032003 SR 3 175/198/220/243/266 接下来的3个note中,受到的伤害减少23%/26%/29%/32%/35%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 41 接下来的5个note中,受到的伤害减少5.4%
条件:作战切换时,最多发动3次;发动概率:100%
319
604 202032003 SR 203 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
5/6/8/9/11 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 0 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:15%
84
605 400093006 UR 9 66/70/73/77/81 接下来的10个note中,SP槽填充量增加5.4%/5.7%/6%/6.3%/6.6%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 23 下一次SP特技获得的分数增加自身Appeal的7.5%
条件:Appeal Chance成功时;发动概率:100%
131
606 401092007 SR 109 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
5/6/8/9/11 基本Stamina增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 57 获得相当于自身Stamina的20%的盾
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
169
607 402053006 UR 205 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 103 基本Appeal增加5%,持续到Live结束(对象:全员)
条件:Appeal Chance成功时,最多发动一次;发动概率:30%
194
608 402083004 UR 208 54/63/73/82/92 回复相当于自身Stamina的17%/20%/23%/26%/29%的体力
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 96 接下来的5个note中,特技发动率提升6%(对象:全员)
条件:Appeal Chance开始时;发动概率:100%
209
609 400082005 SR 8 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同type)
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 10 点击获得的分数增加1%,持续到Live结束(对象:同type)
条件:Live开始时;发动概率:100%
99
610 402072005 SR 207 36/39/41/44/47 接下来的5个note中,特技发动率提升2.7%/2.9%/3.1%/3.3%/3.5%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 21 基本暴击值提升3%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
81
611 302093003 UR 209 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
14/15/16/18/19/20/21 基本Appeal增加5.3%/5.5%/5.7%/5.9%/6.1%/6.3%/6.5%(对象:同属性) 23 下一次SP特技获得的分数增加自身Technique的8%
条件:Appeal Chance成功时;发动概率:100%
124
612 300012004 SR 1 52/58/63/68/73 接下来的10个note中,暴击率提升5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 110 接下来的30个note中,SP槽填充量增加9%(对象:同作战)
条件:SP特技发动时,最多发动一次;发动概率:100%
202
613 402043006 UR 204 73/79/84/89/94 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 23 接下来的3个note中,Appeal增加2%(对象:同属性)
条件:作战切换时;发动概率:100%
144
614 402012006 SR 201 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
5/6/8/9/11 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 146 获得相当于自身Appeal的77%的分数
条件:Appeal Chance开始时,最多发动一次;发动概率:100%
227
615 400033006 UR 3 160/182/205/228/251 接下来的4个note中,受到的伤害减少21%/24%/27%/30%/33%
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 9 获得相当于自身Stamina的3.2%的盾
条件:Appeal Chance成功时;发动概率:100%
287
616 401073006 UR 107 53/58/62/67/71 获得相当于SP槽总量的6%/6.5%/7%/7.5%/8%的SP槽
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 8 基本暴击值提升1.2%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:100%
100
617 401012007 SR 101 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 0 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:15%
95
618 400062007 SR 6 133/137/141/145/149 接下来的2个note中,SP槽填充量增加10%/10.3%/10.6%/10.9%/11.2%(对象:同属性)
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 319 接下来的10个note中,SP槽填充量增加24%(对象:同属性)
条件:SP特技发动时,最多发动一次;发动概率:100%
480
619 202113001 UR 211 116/117/119/120/122 下一次SP特技获得的分数增加自身Appeal的38%/38.5%/39%/39.5%/40%
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 6 获得相当于自身Appeal的1%的SP槽
条件:Appeal Chance开始时;发动概率:100%
149
620 201033003 UR 103 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 39 基本Appeal增加2.5%,持续到Live结束(对象:同作战)
条件:Live开始时;发动概率:100%
140
621 200052002 SR 5 61/84/106/129/152 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 获得相当于自身Stamina的13.2%的盾
条件:剩余体力低于80%时,最多发动一次;发动概率:100%
202
622 202022001 SR 202 52/58/63/68/73 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 57 获得相当于自身Appeal的30%的分数
条件:Appeal Chance成功时;发动概率:30%
149
623 401063006 UR 106 539/557/575/594/612 接下来的3个note中,SP槽填充量增加44%/45.5%/47%/48.5%/50%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 0 获得相当于自身Technique的3%的SP槽
条件:Live开始时;发动概率:100%
633
624 400092008 SR 9 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 319 接下来的10个note中,SP槽填充量增加24%(对象:同属性)
条件:SP特技发动时,最多发动一次;发动概率:100%
394
625 400063006 UR 6 89/92/96/99/103 接下来的3个note中,点击获得的分数增加7.8%/8.1%/8.4%/8.7%/9%(对象:同属性)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 68 点击获得的分数增加15%,持续到Appeal Chance结束(对象:自身)
条件:Appeal Chance开始时;发动概率:100%
192
626 402063005 UR 206 49/52/55/57/60 接下来的5个note中,特技发动率提升3.7%/3.9%/4.1%/4.3%/4.5%(对象:同年级)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 17 基本暴击值提升2.5%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:50%
94
627 402082006 SR 208 61/84/106/129/152 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 19 获得相当于自身Stamina的6.6%的盾
条件:Appeal Chance成功时;发动概率:100%
184
628 401082007 SR 108 46/49/52/56/59 接下来的5个note中,点击获得的分数增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 14 获得相当于自身Appeal的7.6%的分数
条件:Appeal Chance成功时;发动概率:100%
86
629 302123001 UR 212 73/77/80/83/86 接下来的5个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同作战)
发动概率:33%
17/18/20/21/23/24/26 基本Appeal增加3.4%/3.7%/4%/4.3%/4.6%/4.9%/5.2%(对象:全员);
并且基本Technique增加1.7%/1.85%/2%/2.15%/2.3%/2.45%/2.6%(对象:全员)
23 点击获得的分数增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
135
630 300042005 SR 4 39/42/44/47/49 接下来的5个note中,特技发动率提升3.2%/3.4%/3.6%/3.8%/4%(对象:同作战)
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 17 回复相当于自身Technique的6%的体力
条件:SP特技发动时;发动概率:50%
85
631 402053007 UR 205 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 70 获得相当于自身Stamina的37%的分数
条件:Appeal Chance成功时;发动概率:45%
192
632 401092008 SR 109 43/51/60/68/77 获得相当于自身Technique的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 获得相当于自身Technique的20%的分数
条件:作战切换时;发动概率:15%
127
633 401043006 UR 104 136/142/147/152/157 接下来的5个note中,暴击率提升13%/13.5%/14%/14.5%/15%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 52 暴击值提升5%,持续到Appeal Chance结束(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
230
634 400073006 UR 7 141/147/153/159/164 接下来的5个note中,暴击率提升12.4%/12.9%/13.4%/13.9%/14.4%(对象:同属性)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 57 回复相当于自身Technique的20%的体力
条件:自身暴击时,最多发动5次;发动概率:10%
238
635 402042006 SR 204 175/198/220/243/266 接下来的3个note中,受到的伤害减少23%/26%/29%/32%/35%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 38 获得相当于自身Stamina的13.2%的盾
条件:剩余体力低于80%时,最多发动一次;发动概率:100%
316
636 400032005 SR 3 27/31/36/40/44 接下来的5个note中,Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 55 接下来的5个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
111
637 202033003 UR 203 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 100 下一次SP特技获得的分数增加自身Appeal的33%
条件:Appeal Chance成功时,最多发动10次;发动概率:100%
201
638 200023003 UR 2 89/98/108/117/127 回复相当于自身Stamina的28%/31%/34%/37%/40%的体力
发动概率:33%
19/21/23/25/27 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:同作战) 95 回复相当于自身Stamina的30%的体力
条件:作战切换时,最多发动两次;发动概率:100%
249
639 201052002 SR 105 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 6 获得相当于自身Technique的3%的分数
条件:作战切换时;发动概率:100%
101
640 202102002 SR 210 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 61 接下来的5个note中,受到的伤害减少8%
条件:作战切换时,最多发动两次;发动概率:100%
175
641 402103002 UR 210 73/77/80/83/86 接下来的5个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 17 回复相当于自身Technique的6%的体力
条件:Appeal Chance开始时;发动概率:100%
130
642 400082006 SR 8 83/88/93/97/102 接下来的3个note中,SP槽填充量增加5.2%/5.5%/5.8%/6.1%/6.4%(对象:全员)
发动概率:30%
8/9/10/11/12 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 获得相当于自身Appeal的4%的SP槽
条件:Live开始时;发动概率:100%
139
643 400013006 UR 1 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同学校)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 34 基本Appeal增加2%,持续到Live结束(对象:同属性)
条件:Live开始时;发动概率:100%
137
644 402073005 UR 207 48/57/66/74/83 获得相当于自身Technique的17%/20%/23%/26%/29%的盾
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 157 回复相当于自身Technique的55%的体力
条件:作战切换时,最多发动一次;发动概率:100%
261
645 401072008 SR 107 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 17 点击获得的分数增加1%,持续到Live结束(对象:同年级)
条件:Live开始时;发动概率:100%
97
646 402052006 SR 205 34/40/46/51/57 接下来的10个note中,暴击率提升3%/3.5%/4%/4.5%/5%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 46 接下来的4个note中,Appeal增加4%(对象:同属性)
条件:Appeal Chance开始时;发动概率:100%
116
647 300043002 UR 4 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
19/21/22/23/24/26/27 基本Appeal增加4.7%/5%/5.3%/5.6%/5.9%/6.2%/6.5%(对象:同属性);
并且基本Technique增加1.4%/1.7%/2%/2.3%/2.6%/2.9%/3.2%(对象:同属性)
57 获得相当于自身Technique的30%的分数
条件:SP特技发动时,最多发动20次;发动概率:100%
164
648 301062003 SR 106 61/62/64/65/67 下一次SP特技获得的分数增加自身Technique的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 25 获得相当于自身Technique的4%的SP槽
条件:Live开始时;发动概率:100%
104
649 401093006 UR 109 160/182/205/228/251 接下来的4个note中,受到的伤害减少21%/24%/27%/30%/33%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 27 回复相当于自身Stamina的8.5%的体力
条件:Appeal Chance成功时;发动概率:100%
299
650 401022007 SR 102 38/42/47/51/55 接下来的5个note中,点击获得的分数增加2.8%/3.1%/3.4%/3.7%/4%(对象:全员)
发动概率:30%
11/13/15/17/19 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同作战) 27 点击获得的分数增加1%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:30%
101
651 400093007 UR 9 80/86/91/97/103 接下来的5个note中,Appeal增加7%/7.5%/8%/8.5%/9%(对象:同学校)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 114 接下来的3个note中,暴击值提升10%(对象:同属性)
条件:作战切换时;发动概率:30%
238
652 401083007 UR 108 91/93/94/96/97 下一次SP特技获得的分数增加自身Technique的30%/30.5%/31%/31.5%/32%
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 122 接下来的5个note中,SP槽填充量增加10%(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
246
653 402032006 SR 203 46/53/61/68/76 接下来的10个note中,受到的伤害减少6%/7%/8%/9%/10%
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 14 回复相当于自身Stamina的4.5%的体力
条件:Appeal Chance开始时;发动概率:100%
102
654 402112002 SR 211 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 128 接下来的10个note中,SP槽填充量增加8%(对象:全员)
条件:Appeal Chance开始时;发动概率:30%
203
655 201053003 UR 105 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 20 获得相当于自身Appeal的10.5%的分数
条件:Appeal Chance成功时;发动概率:100%
121
656 202023003 UR 202 80/88/97/105/114 获得相当于自身Technique的28%/31%/34%/37%/40%的盾
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 21 回复相当于自身Technique的7.5%的体力
条件:Appeal Chance开始时;发动概率:100%
162
657 200022002 SR 2 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 13 获得相当于自身Appeal的7%的分数
条件:SP特技发动时,最多发动10次;发动概率:100%
93
658 201042002 SR 104 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 19 获得相当于自身Stamina的6.6%的盾
条件:Appeal Chance成功时;发动概率:100%
109
659 402083005 UR 208 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 46 接下来的5个note中,Appeal增加4%(对象:同学校)
条件:Appeal Chance成功时;发动概率:100%
137
660 400072006 SR 7 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 24 下一次SP特技获得的分数增加自身Appeal的8%
条件:Appeal Chance开始时;发动概率:30%
99
661 402013005 UR 201 91/93/94/96/97 下一次SP特技获得的分数增加自身Appeal的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 51 获得相当于自身Appeal的8%的SP槽
条件:Appeal Chance成功时;发动概率:30%
169
662 401023007 UR 102 49/52/55/57/60 接下来的5个note中,特技发动率提升3.7%/3.9%/4.1%/4.3%/4.5%(对象:同属性)
发动概率:33%
12/14/15/16/17 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同属性) 8 基本暴击值提升1.2%,持续到Live结束(对象:全员)
条件:Live开始时;发动概率:100%
85
663 402062007 SR 206 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
5/6/8/9/11 基本Appeal增加1%/1.3%/1.6%/1.9%/2.2%(对象:全员) 109 接下来的10个note中,Appeal增加8%(对象:全员)
条件:Live开始时;发动概率:50%
190
664 401032006 SR 103 43/51/60/68/77 获得相当于自身Technique的15%/18%/21%/24%/27%的盾
发动概率:30%
12/14/16/19/21 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同学校) 19 回复相当于自身Technique的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
117
665 300053003 UR 5 91/97/103/108/114 获得相当于自身Appeal的48%/51%/54%/57%/60%的分数
发动概率:11%
19/21/22/23/24/26/27 基本Appeal增加4.7%/5%/5.3%/5.6%/5.9%/6.2%/6.5%(对象:同属性);
并且基本Technique增加1.4%/1.7%/2%/2.3%/2.6%/2.9%/3.2%(对象:同属性)
44 接下来的5个note中,点击获得的分数增加3.9%(对象:同属性)
条件:Appeal Chance成功时;发动概率:100%
185
666 302072004 SR 207 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/10/11/12 基本Stamina增加5%/5.5%/6%/6.5%/7%(对象:自身) 57 获得相当于自身Stamina的20%的盾
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
146
667 400083007 UR 8 343/355/367/379/392 接下来的5个note中,SP槽填充量增加28%/29%/30%/31%/32%(对象:同作战)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 6 获得相当于自身Technique的1%的SP槽
条件:Appeal Chance开始时;发动概率:100%
425
668 402122001 SR 212 48/52/56/60/64 接下来的5个note中,SP槽填充量增加3.6%/3.9%/4.2%/4.5%/4.8%(对象:同学校)
发动概率:30%
12/14/16/19/21 基本Appeal增加3%/3.5%/4%/4.5%/5%(对象:同学校) 120 接下来的30个note中,SP槽填充量增加9%(对象:同学校)
条件:作战切换时,最多发动一次;发动概率:100%
205
669 401013006 UR 101 73/77/80/83/86 接下来的5个note中,点击获得的分数增加7%/7.3%/7.6%/7.9%/8.2%(对象:同作战)
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 20 获得相当于自身Appeal的10.5%的分数
条件:Appeal Chance成功时;发动概率:100%
127
670 402033006 UR 203 106/129/152/175/198 接下来的5个note中,受到的伤害减少14%/17%/20%/23%/26%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 24 回复相当于自身Stamina的7.5%的体力
条件:Appeal Chance开始时;发动概率:100%
243
671 402092008 SR 209 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/10/11/12 基本Technique增加5%/5.5%/6%/6.5%/7%(对象:自身) 19 获得相当于自身Technique的3%的SP槽
条件:Appeal Chance成功时;发动概率:30%
93
672 400042005 SR 4 59/63/66/70/73 接下来的3个note中,Appeal增加5.2%/5.5%/5.8%/6.1%/6.4%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 82 接下来的3个note中,Appeal增加7.2%(对象:同属性)
条件:Appeal Chance开始时;发动概率:100%
168
673 200093003 UR 9 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性);
并且基本Technique增加1.4%/1.7%/2%/2.3%/2.6%(对象:同属性)
164 接下来的5个note中,Appeal增加12%(对象:全员)
条件:SP特技发动时;发动概率:100%
265
674 202053003 UR 205 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 634 SP槽充能可以达到SP槽总量的200%;
同时根据消耗的额外SP槽增加SP特技获得的分数,最多增加30%
条件:Live开始,卡片属性与Live属性相同时;发动概率:100%
741
675 202112001 SR 211 63/73/82/92/101 回复相当于自身Stamina的20%/23%/26%/29%/32%的体力
发动概率:30%
12/14/16/19/21 基本Stamina增加3%/3.5%/4%/4.5%/5%(对象:同学校) 21 回复相当于自身Stamina的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
143
676 201072002 SR 107 34/38/41/44/48 接下来的5个note中,暴击率提升3%/3.3%/3.6%/3.9%/4.2%(对象:同属性)
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 46 接下来的5个note中,暴击率提升4%(对象:同属性)
条件:作战切换时;发动概率:100%
107
677 400013007 UR 1 114/137/160/182/205 接下来的5个note中,受到的伤害减少15%/18%/21%/24%/27%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 23 回复相当于自身Stamina的7.2%的体力
条件:Appeal Chance开始时;发动概率:100%
249
678 402042007 SR 204 57/63/68/74/80 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同学校)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同学校) 6 基本暴击值提升1%,持续到Live结束(对象:同学校)
条件:Live开始时;发动概率:100%
99
679 401043007 UR 104 68/72/75/79/82 接下来的5个note中,点击获得的分数增加6%/6.3%/6.6%/6.9%/7.2%(对象:同学校)
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战) 52 点击获得的分数增加5%,持续到Appeal Chance结束(对象:同作战)
条件:Appeal Chance开始时;发动概率:100%
161
680 402013006 UR 201 63/70/76/82/89 回复相当于自身Stamina的20%/22%/24%/26%/28%的体力
发动概率:33%
15/16/18/19/21 基本Stamina增加3%/3.3%/3.6%/3.9%/4.2%(对象:全员) 190 回复相当于自身Stamina的60%的体力
条件:作战切换时,最多发动一次;发动概率:100%
300
681 400022006 SR 2 44/49/53/58/62 获得相当于SP槽总量的5%/5.5%/6%/6.5%/7%的SP槽
发动概率:30%
8/9/11/12/13 基本Technique增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 25 获得相当于自身Technique的4%的SP槽
条件:Live开始时;发动概率:100%
100
682 401062006 SR 106 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
11/13/14/15/16 基本Appeal增加3%/3.3%/3.6%/3.9%/4.2%(对象:同type) 55 接下来的5个note中,Appeal增加4%(对象:全员)
条件:Appeal Chance成功时;发动概率:100%
141
683 301083002 UR 108 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
17/18/20/21/23/24/26 基本Appeal增加3.4%/3.7%/4%/4.3%/4.6%/4.9%/5.2%(对象:全员);
并且基本Technique增加1.7%/1.85%/2%/2.15%/2.3%/2.45%/2.6%(对象:全员)
184 接下来的5个note中,特技发动率提升15%(对象:同作战)
条件:SP特技发动时;发动概率:100%
290
684 302072005 SR 207 57/63/68/74/80 接下来的5个note中,Appeal增加5%/5.5%/6%/6.5%/7%(对象:同学校)
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同学校) 11 点击获得的分数增加1%,持续到Live结束(对象:同学校)
条件:Live开始时;发动概率:100%
104
685 401053006 UR 105 91/93/94/96/97 下一次SP特技获得的分数增加自身Technique的30%/30.5%/31%/31.5%/32%
发动概率:33%
16/18/19/20/21 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性) 23 下一次SP特技获得的分数增加自身Technique的7.5%
条件:Appeal Chance成功时;发动概率:100%
141
686 401012008 SR 101 61/84/106/129/152 接下来的5个note中,受到的伤害减少8%/11%/14%/17%/20%
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同学校) 63 回复相当于自身Stamina的20%的体力
条件:剩余体力低于50%时,最多发动一次;发动概率:100%
228
687 402023005 UR 202 114/137/160/182/205 接下来的5个note中,受到的伤害减少15%/18%/21%/24%/27%
发动概率:33%
16/18/19/20/21 基本Stamina增加4%/4.3%/4.6%/4.9%/5.2%(对象:同学校) 27 回复相当于自身Stamina的8.5%的体力
条件:Appeal Chance成功时;发动概率:100%
253
688 400053006 UR 5 91/93/94/96/97 下一次SP特技获得的分数增加自身Technique的30%/30.5%/31%/31.5%/32%
发动概率:33%
18/20/21/23/24 基本Technique增加4%/4.3%/4.6%/4.9%/5.2%(对象:自身以外) 57 获得相当于自身Technique的9%的SP槽
条件:Live开始时;发动概率:30%
178
689 400072007 SR 7 48/57/66/74/83 回复相当于自身Technique的17%/20%/23%/26%/29%的体力
发动概率:30%
11/13/15/17/19 基本Technique增加3%/3.5%/4%/4.5%/5%(对象:同作战) 19 回复相当于自身Technique的6.6%的体力
条件:Appeal Chance成功时;发动概率:100%
121
690 402102003 SR 210 43/51/60/68/77 获得相当于自身Stamina的15%/18%/21%/24%/27%的盾
发动概率:30%
8/9/11/12/13 基本Stamina增加2%/2.3%/2.6%/2.9%/3.2%(对象:同年级) 7 获得相当于自身Stamina的2.4%的盾
条件:Appeal Chance开始时;发动概率:100%
97
691 202123001 UR 212 62/67/71/75/80 获得相当于SP槽总量的7%/7.5%/8%/8.5%/9%的SP槽
发动概率:33%
16/18/19/20/21 基本Appeal增加4%/4.3%/4.6%/4.9%/5.2%(对象:同属性);
并且基本Technique增加1.4%/1.7%/2%/2.3%/2.6%(对象:同属性)
91 下一次SP特技获得的分数增加自身Appeal的30%
条件:SP特技发动时,最多发动10次;发动概率:100%
192
692 200033003 UR 3 57/63/68/74/80 获得相当于自身Appeal的30%/33%/36%/39%/42%的分数
发动概率:33%
19/21/23/25/27 基本Appeal增加5%/5.5%/6%/6.5%/7%(对象:同作战);
并且基本Technique增加1.5%/2%/2.5%/3%/3.5%(对象:同作战)
52 接下来的3个note中,Appeal增加5%(对象:同作战)
条件:自身点击时;发动概率:50%
159
693 202082002 SR 208 48/53/59/65/70 获得相当于自身Appeal的25%/28%/31%/34%/37%的分数
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 48 接下来的10个note中,Appeal增加4.2%(对象:同属性)
条件:Live开始时;发动概率:100%
131
694 201032003 SR 103 61/62/64/65/67 下一次SP特技获得的分数增加自身Appeal的20%/20.5%/21%/21.5%/22%
发动概率:30%
8/9/11/12/13 基本Appeal增加2%/2.3%/2.6%/2.9%/3.2%(对象:同属性) 8 下一次SP特技获得的分数增加自身Appeal的2.6%
条件:Appeal Chance开始时;发动概率:100%
88